I k now this is alittle late and all but here are the update notes from the last 3 game updates in Eq2 from May 25 to June 1, 2010.

Starting with the newest update going backwards.

June 1, 2010 update notes for EQ2: 


  • The Defender of Growth now ports players from an already rebuilt druid ring to the one that is currently being constructed.


  • Recycle Your Minions: Part Three – Players who have completed the quest, Recycle Your Minions: Part Three, but did not accept Damodar’s next quest, Assisting Jaswinda, can now hail Damodar again and gain the quest.


  • Shoulderpads of the Black Death now grant the effect Empowered Minion.
  • Pendant of the Ice Drake Eye and Mounted Ice Drake Scale Amulet have had potency added to them.
  • Icy Keep shoulder items have had potency added to them.
  • The Seeker’s of the Dark Truth faction mount should now be 65% run speed.
  • Mounts for level 90 guilds should no longer require level 80 to summon the disk.


  • A new spell effect will now let you know if you will be rewarded for participation in the Warfields.
    • You gain the effect by reporting to one of the towers during the event.
    • The effect will cease being distributed 2 minutes prior to when the event timer ends. 
  • Additional detriments have been added to the Tower Guardian defense shields that affect those under level 9.


  • The Vintage Wares, Scion of War items have been updated to be used by both Good and Evil aligned clients. 
  • The items shared by Battleground merchants and Open PvP merchants do not require a city alignment for use.


  • Players should now be able to complete the Learning the Path, PvP Tutorial Quest by speaking the Scion of War, Vintage Wares merchant.


  • You may now obtain PvP writs in Halas by speaking to the Writ Giver near the monk trainer in Halas.


  • Waansu and Arkatanthis have had the damage of their aoe spells reduced.


  • New Halasian templars can now use their Odyssey spell to return to their home city of New Halas.
  • The “Locket of Escape” can now gate New Halasian citizens back to their home city of New Halas.


  • Hoarfrost Pyreflyte should no longer summon as often after he gets under 10% health.
  • When entering Captain H’bri’s room a dialog should be triggered that hints at how to successfully split the encounter.
  • The Frozen Corrival should no longer leash when the tank gets knocked up into the air.
  • Odaufe and Kastus should no longer wipe hate until much later into their fight.
  • The quest “Knocked Out Cold” should now update on killing normal or challenge mode encounter of Vrewwx.
  • It should no longer be possible to ignore the abominable ice-smashers when battling challenge-mode Vrewwx.
  • Vrewwx’s spell Frozen Solid should now correctly cause the victim to lose hate positions.
  • When killed Challenge-mode Vrewwx should no longer allow you to retrigger the encounter.
  • Some tweaks have been done to the Frozen Corrival encounter to hopefully prevent players from crashing when he splits into adds.
  • The Statue of the Snowbeast should no longer continue to fight once he has been killed. Someone gave him the memo he is supposed to be dead…

May 27, 2010  Update Notes for Eq2



  • Fixed some proc effects that were not working on spell hits.


  • The heirloom Stonebrunt prowler mounts no longer require attuning to your character, and remain tradeable.
  • The Reinforced Sandals of Balance now behave the same way as the Reinforced Slippers of Balance.
  • The Mark of Manaar version of the Cloak of Crystalline Depths can only be used by priests.
  • Herald’s Armwraps of Disdain now have their intended Empowered Minion effect.


  • The Nightmare is Over will no longer offer the same rewards as Severing the Head.


  • Heart of Aniquilacion is now correctly a trauma effect instead of elemental.
  • Inevitable Annihilation is once again an incurable curse instead of an elemental effect.
  • The ramp leading to Roehn Theer should no longer occasionally become stuck in the ‘off’ state.


  • Perah’Celsis will not charm as many players as in the past.  Perah’Celsis will no longer cast any AOE spells while trying to free heroes from their platforms.

May 25, 2010 Update notes for Eq2:




  • The city of New Halas, namesake of the original city of the Northmen destroyed by cataclysm and war, sits in the heart of the isle of Erollis, a treacherous land of biting temperatures and aggressive fauna within the freezing waters of the Frostfang Sea.  Originally a village of war hardened dwarves, it has since grown due to being blessed by Mithaniel Marr and reconnected with the Shattered Lands of Norrath.  Pilgrims to New Halas can find their way there via a griffin at the docks in the Butcherblock Mountains.  New characters created for New Halas will start at Pilgrim’s Landing, an encampment near the isle of Erollis, in the zone Frostfang Sea.


  • A new level 90+ x4 raid dungeon with associated quests is aimed to give players an easy to moderate challenge! The pesky Frostfoots have found a new way into the Icy Keep and this time the Ice Maidens are ready for them! Join Snarf, Gerbi and many more in their quest to rid themselves of the newly hatched Ice Dragon, Vrewwx! Consider yourselves warned, however… Before entering you might want to bring 23 of your friends to help you get past his guardians.


  • There is a battle raging as powerful elemental forces gather deep beneath the earth.  Only the most powerful raiding parties can hope to prevail in the Underfoot Depths.


  • A new “Storyline” tab has been added to the bottom of the Quest journal. The Storyline window will help you keep track of the many adventures you encounter as you explore the world of Norrath. Additionally, the Storyline window will help lead you to new adventures as they become available for you to enjoy!
  • Storylines are color coded by status:
    • Gold indicates that you have not picked up any quests for this storyline.
    • White indicates you have made some progress in this storyline even if it is just picking up the first quest in it.
    • Grey indicates you have completed all quests in this storyline.


  • We have made several changes to the game in an effort to streamline travel.
    • Traveling to different locations uses a new interface.
    • Now when selecting a travel location via teleportation, bell, or sokokar/horse/griffon etc. you will do so through a travel map.
    • Simply double click your choice, or select it and then press OK to be whisked away.
    • Mousing over a location when using world teleportation displays a level range and some background information on the area.
    • Bell/carpet zone travel has been consolidated. Bells on the different continents have all been linked together. This means the bells that were in Nektulos are no longer limited to 6 locations. These bells have been reduced to one bell that is linked to other bells across Norrath. Bells used to travel within Qeynos and Freeport have not been changed except that they now use the travel map allowing for more direct connections to where you wish to go.
  • Druid portals no longer require the player to have harvested a Blessed Shrubbery.
  • Blessed Shrubberies have been imbued by Tunare with the power to transport players to any of the other druid rings!
  • Translocate no longer requires a planar symbol.
  • Translocate portals were transporting players to incorrect spots in the Bonemire and The Barren Sky. This has been corrected.
  • Planar symbols have been removed from vendor lists.
  • Sokokar posts no longer require the Sokokar item. They now check that you have completed either the tradeskill or adventuring version of the quest. This affects the following zones:
    • Chardok
    • Jarsath Wastes
    • Kylong Plains
    • Kunzar Jungle
    • Fens of Nathsar
  • You are no longer required to visit a Sokokar post before being able to travel there. This affects the following zones:
    • Jarsath Wastes
    • Kylong Plains
    • Kunzar Jungle
    • Fens of Nathsar
  • The following zones no longer require you to do a quest or go to a location before accessing the inner zone travel option. The quests that were there previously have been reworked so that players can still do them optionally.
    • Nektulos Forest
    • Thundering Steppes
    • Sinking Sands
    • Pillar of Flames
  • The flight paths leading to and leaving from Butcherblock, and connecting to Timorous or Darklight, have been modified some to be more geographically appropriate.
  • The following quests have been modified and had money rewards attached to them:
    • Griffon Egg for the Nektulos Tower Stations
    • Griffon Egg for the Steppes Tower Stations
  • The following zones now have inner zone travel options or have had new locations added to them:
    • Steamfont
    • Zek
    • Feerrott
    • Enchanted Lands
    • Everfrost
    • Greater Faydark
    • Nektulos
  • All spires that can be reached through wizard teleportation should now have a static teleporter and they should all now link to the entire network. This affects the following zones:
    • Greater Faydark
    • Moors of Ykesha
    • Kylong Plains
    • Tenebrous Tangle
    • Bonemire
    • Barren Sky
  • All call spells have had their cast times reduced to 10 seconds. This affects the following spells:
    • Call of The Overlord
    • Call of Kelethin
    • Call of Qeynos
    • Call of Gorowyn
    • Call of Neriak
    • Call of Haven
    • Call to Guild Hall
    • Call of Ro
  • Guild hall bell amenities have been changed:
    • Since all bells are the same now we have given each one a different look.
    • The Sinking Sands carpet now acts like a bell but will retain the carpet look for those who like it.



  • Antonica and Commonlands have once again become hotbeds of conflict!    Will your lands be overrun or will your forces prevail against the siege?
    • Warfields are Good vs. Evil faction based events, with participation starting at level 10.
    • Discord Tokens are awarded at the end of each event, with the winning team receiving bonus tokens. 
    • The event will stagger between Antonica and 2 hours later in Commonlands and last for 30 minutes.
    • The Antonica and Commonlands zones have been CHANGED to 10 level ranges from 4 to allow a wider range of skirmishes.
  • Event Description (Offense)
    • Four towers located near the three griffin towers and one near the city gate will spawn 10 minutes before the skirmish.
    • At the start of the event, the towers will have 5 guardian statues that will need to be destroyed by the invaders.  The defenders are not able to interact with the Tower Guardians.
    • The Tower Guardians are protected by powerful magic but are vulnerable to players depending on their level.   Each Tower Guardian has a protection spell and a color particle associated with it. 
      • The Purple Tower Guardian will damage anyone level 31 or higher.
      • The Blue Tower Guardian will damage anyone level 51 or higher.
      • The Green Tower Guardian will damage anyone level 71 or higher.
      • The Red Tower Guardian is attackable by all level ranges. 
      • The White Tower Guardian will be immune until all other guardians at that tower are defeated.  
      • Destroying the White Tower Guardian destroys that tower.
    • If all four Towers are destroyed, the invaders are victorious!  If any Tower Guardian is still active by the time the 30 minutes elapse, the siege fails. 
  • Event Description (Defense)
    • Prevent the destruction of the Tower Guardians at each of the four towers. 
    • The defenders have 10 minutes to prepare for the siege and must then defend all four towers for 30 minutes.
    • If at any point during the 30 minutes all Tower Guardians are defeated, the event ends.


  • When inspecting spells and abilities on PvE servers the PVP checkbox will default to unchecked.
  • The PVP checkbox will only appear on an item if the PVP description differs from the PvE description.
  • Moved PVP Crit Mit from its own line in the persona window to part of the tooltip for toughness.
  • Increased spell-damage in PVP Combat by ~15% for all classes.
  • New Stat: PVP Critical Mitigation.
    • This is critical mitigation that works only on attacks made on a player from a player.
    • Toughness provides a bonus to PVP Critical Mitigation.
  • Starting at level 30 players can go to 100% AAXP on a PVP server and have no limits on how many AA points they can spend (it used to be 1.5 * level).
  • Disabling combat experience on a PVP server also disables experience gain from killing players.
  • The tooltips on mitigations (physical, elemental, arcane and noxious) now includes the amount mitigated from PVP damage as well. Note: players get a slight bonus to mitigations against PVP damage and this percent includes that bonus.
  • You can no longer /yell to prevent would be attackers from getting PVP credit for your death.

PVP Items

  • The following item effects can no longer critically hit:
    • Grave Elemental’s Affliction and its upgrades
    • Burning Affliction and its upgrades
    • Magical Affliction and its upgrades
  • Rune of Absolution now dispels all types of detrimental effects and is 5 charges.
  • Pumice Stone now dispels all types of beneficial effects.
  • Torrent and Pestilential Rain no longer have an unlimited range.
  • Stonewill can only trigger once every 20 seconds when in PVP Combat.
  • Divine Guidance now has a shorter duration rather than less triggers in PVP Combat.
  • Stonewill now has reduced amounts rather than a reuse time in PVP Combat.
  • Combat Expertise on the Grand Admiral’s Chain now includes “Greater” in name to distinguish it from the Admiral’s Chain proc.
  • Massive Concussive Shock no longer has an unlimited range in PVP.

PVP Spells and Abilities


  • Shadow Step has had its damage reduced in PVP Combat.


  • Battle Frenzy now has 10 triggers when used in PVP Combat.


  • Divine Guidance now only has 10 triggers per person in PVP Combat.


  • Improved Moderation’s PVP effect will now work and cause players you attack to target you from time to time and players attacking your groupmates to lose target from time to time.
  • Improved Moderation buff now works in PVP on groupmates.

Flat amount damage reduction from abilities like “Battle Hardening” will only reduce a PVP attacks damage by no more than 50% and will no longer be able to reduce PVP attack damage to zero. However, this still stacks with abilities such as “Last Man Standing” so it is still possible to “fail to inflict damage” but it should not happen nearly as often.

PVP Writs

  • Writs have been updated to be equally rewarding across all levels.
  • All writs now require 6 kills and grant 5 tokens.   

PVP Merchants

  • Scions of War carrying new wares are now available in all starting cities.
  • All previous faction merchants have been removed and all their wares have been moved to the Scion of War marked, Discord Vintage Wares.
  • Prices have been modified to allow a reachable progression in gear acquisition through each level. 
  • Other then some potions, all items are Heirloom.

PVP Tokens

  • A single token exchange purse has been added to the Priest of Discord for Faydark, Kunark, Void and Odus tokens.
  • All pre-GU53 tokens now convert to the new Discord token and you can exchange one token at a time as well. 
  • A single currency will be used from now on, the Discord Token.
  • All other currency can be exchanged using the Priest of Discord.
  • Currency exchange rate is 1:1 and can be exchange 5 or 100 at a time. 
  • The new token is heirloom and replaces the old Shattered Lands Discord token.  As such, there are no exchange bags for this tokens.

PVP Potions

  • Tear of Discord now provides 3 Accuracy.
  • Essence of Discord now provides 3 Critical Bonus. 

PVP Mounts

  • Disk of Chaotic Energy is now 70 speed.
  • Discord’s Prescient Disk is now 70 speed.
  • Discord’s Enduring Disk is now 70 speed.


  • EverQuest II now supports Shader 3.0 with new vibrant colors and depth processed by your GPU!  To enable this feature, on supported cards, check the ‘Shader 3.0’ box in the Performance section of the Display options.
    • Note: Shader 3.0 does not support ‘r_aa_blit 1’ in the eq2.ini and it should be removed if before enabling it.


  • Many new quests have been added to the Stonebrunt Highlands!  Seek out Sous Chef Jailaya in Moonfield Hamlet, Damodar in the Mausoleum of Scholars and Felidael in the Kejek encampment.


  • Character Traits can now be earned all the way to level 90!



  • The normal shipping route to the Queen’s Colony and Outpost of the Overlord have been diverted, for reasons the Far Seas Trading Company is not yet willing to discuss.  As a result, new players now start in Kelethin, New Halas, Neriak, or Gorowyn.
  • Qeynos and Freeport have been disabled as starting cities.
  • Removed stat cap on critical mitigation.
  • Removed stat cap on potency.
  • Raid nameds in The Sentinel’s Fate now grant more Alternate Advancement experience when killed.
  • Fixed an issue where a character would stand on their mount for a brief second if they summoned a mount while wielding a weapon.
  • Fixed an issue where using a server controlled mount, that was similar to your active mount, would cause your active mount to disappear visually.
  • Fixed an issue where the client would sometimes crash if minimized during a flythrough sequence.
  • Fixed an issue where using a group illusion while on a mount could render a character topless.
  • Fixed an issue causing guild halls to not be available in other copies of the exterior zone if purchased when more than one copy exists.
  • Increasing your defense, parry, and/or deflection skills to very high levels will no longer cause your chance to avoid attacks to go down.
  • Looking around while moving backwards with strafe should no longer make you reverse directions.
  • Corpses and treasure chests will no longer sink to the bottom if underwater.
  • Bartenders in Norrath’s major cities will once more sell alcoholic beverages to level 90 adventurers, having been persuaded that all rumors of unfortunate high-level drunken raiding incidents are in fact vile slander and in no way explain why Roehn Theer remains undefeated.  The bartenders of Norrath encourage the responsible use of alcohol in moderation.  This message was not sponsored by Roehn Theer.


  • The tooltip on avoidance now shows both the normal block and uncontested block value for your character
  • The tooltip for stamina has been updated to better explain how it affects spell resistance.
  • Players can no longer change their UI while dead (this would cause the revive window to vanish).
  • The mouseover tooltip for tradeskill recipes will now properly display the byproduct amounts.
  • Mouse buttons that are bound to hotbar keys will now have shorter forms of their text displayed according to the hotbar settings.
  • Added new ‘Render Mounts’ option:
    • Render Mounts – allows you to determine whether a mount is displayed when you are in combat or not.  Also allows you to disable rendering of mounts altogether.
    • This option is located under the Display: Animation section.


  • The Training Dummy Supply Chest guildhall amenity now provides dummies of varying difficulty.
    • Raid an epic dummy!  (Loot not included)
  • The Training Dummy Supply Chest now offers a set of grouped training dummies.
  • The guildhall hunter hireling now has a chance to bring back level 70 and 80 meats for provisioning use, in addition to pelts.


  • All carpets, discs and cloud type mounts should now have glide.
  • The Bloodgorged Choker now has resists.
  • Passive pet buffs from items will properly be applied to pets from Possess Essence.
  • Equipping an item adorned with Focus: Bruiser Stances will now drop your stances so the bonuses will be applied properly when renewing your stance.
  • Torrent and Pestilential Rain now only have one chance to trigger per round of AE Auto-Attacks.
  • Level 90 Raid Hats now all have additional effects.
  • The Crocodile Legends of Norrath pet is no longer attackable and cannot be killed by Area of Effect attacks.
  • Rockiron Nerves now correctly applies only one damage reduction effect.
  • Level 90 guild mounts and The Sentinel’s Fate faction mounts have had their speed and buffs increased.
  • Many rare drops from the heroic Sentinel’s Fate Zones are now available by speaking to Kaliba Des’Sers in Moonfield Hamlet!
    All bosses of Sentinel’s Fate heroic dungeons now have new rare drops!
  • There are new items available for raiders on the El’Arad merchant.
  • Tracker Coalbear’s Cuffs of the Ursine Threat can now be worn by mages.
  • Added yellow slot adornments to all level 80+ mastercrafted armor.
  • Changed the color of the text for the blue adornment slot from dark blue to light blue so it will be easier to read.
  • Added resistances to all types of level 80+ mastercrafted armor.
  • Gravity Flux from Gravity, Staff of El’Arad will no longer teleport the target.
  • Nizara, City of the Nayad – “Necropolis of Lxanvon, Vol. I” pages 1-5 & “Necropolis of Lxanvon, Vol. II” pages 1-5 are no longer no-trade.
  • Summoning the mount from the Ykeshan Warbear whistle will now work if you are level 80 in either adventuring or tradeskilling.
  • Bane Warding can no longer trigger if it has triggered within the past second. It can no longer be modified and cannot critically hit.
  • Ancient Invigoration now regenerates every two seconds rather than every three seconds.
  • A great many low level items purchased from merchants in starting areas have reduced their prices.
  • The Brilliant Bladestopper should be more in line with the challenge getting it.
  • Cuffs of Definitive Power now have Molten Carnage IV.
  • The Timorous Deep horse merchant now sells the new guild mounts.
  • The item effect “Rancorous Ire” can no longer be resisted.
  • Ward of Elements gear no longer requires previous levels of armor to obtain it.  Coin costs were added to the previous levels of armor.  Patterns are no longer needed, you can purchase the higher level armor with just the mold and Void Shards.  If you happen to have a pattern, you can trade it to Assilus to get the corresponding mold back.


  • Drops from Hard Mode Contested fights have been improved.
  • Many Challenge Mode bosses now have a chance to drop additional items from the normal mode tables.
  • Maalus Imbued now has a higher chance to drop the raid mount.


  • Certain cosmetic pets will no longer overwrite Deity pets.
  • Deity pets can now be cast while moving.


  • Reactive Heal and Damage spells no longer fail to trigger if the spell has already been cast and the cleric is feared, stifled or stunned.


  • Certain versions of Earthen Avatar have had their appearances changed.


  • Tribal Spirit will now correctly apply the damage reduction.


  • Paranoia and Medusa’s Gaze now apply damage instantly rather than on termination.


  • Personae Reflections: Fixed an issue where the reflections would have a random hair style and hair color if a player race illusion was active.


  • Paladins can no longer cancel Divine Favor after it has triggered.


  • Death March: “On The March” will no longer fail to apply when the Shadowknight is stunned, stifled or feared.


  • You can no longer summon a healing grove into a wall.



  • Tortoise Shell no longer requires a buckler.


  • Improved Moderation will now apply properly in PVE combat on PVE servers. It displays both effects at all times.


  • Reaver’s Mania can no longer be modified except by direct means.


  • Shaman now gain Shrink Servant when purchasing Summon Spirit Companion.
  • Spirit Companion: Active AAs will no longer drop when the character dies and resurrects.
  • Dazing Bash no longer requires a buckler.


  • Sonic Interference should no longer reduce the duration of damage spells.
  • Sonic Interference now deals a small amount of damage over time and has a chance to interrupt the target encounter every 6 seconds.


  • Hail Storm now displays on the target.



  • Players wishing to change their citizenship should now find an Ambassador with the purpose tag <Change of Citizenship> within their respective city who can give clearer guidance on exactly how to do this and where to go.


  • Henry Overwater should now offer Qeynos adventure writs to players who have betrayed from evil to good.
  • A Cleansing This Temple Needs: Mobs will now correctly react to the player’s possessed level instead of their actual level.
  • A Cleansing This Temple Needs: The counter on the quest helper should now update correctly.
  • Fury Epic: Restored to Glory: This quest should no longer require you to harvest mantrap roots. You should be able to acquire them by any means and the quest will update. Please note: this will only take affect if you are not currently on that stage of the quest.
  • Troubador Epic: Feeding the Flame of Yore: This quest should no longer require you to harvest Xegonite clusters. You should be able to acquire them by any means and the quest will update. Please note: this will only take affect if you are not currently on that stage of the quest.
  • Wizard Epic: Of Fire and Ice: A Codex in Crisis: Players who delete the pages of the codex prior to completing the third stage of the quest (shame on you) can obtain the pages again.
  • Warlock Epic: The Will of Kyrtoxxulous: Warlocks can now purchase, trade or harvest the harvest items required during the seven stage of their quest. Please note this will only affect those who are not yet on this quest stage.
  • Stonebrunt Highlands: The Erudin Chef: Tasting the stew Chef Bahiyya is creating during and after this quest series should provide players with a temporary benefit!
  • Butcherblock Mountains: Trozusk’s Challenge: Player should receive the Horn of Challenge upon accepting the quest.
  • Jumjum for the Soul: This quest has been slightly simplified, and Shakey scarecrow should now be more accessible.
  • Steamfont: Unearthing the Moon: The Grikbar Crater is less dangerous for those attempting to complete this quest.
  • Everfrost: Girding of Gunuk: This quest has had its number of kills required drastically reduced.
  • The Footsteps of Dartain: Observation: The projected erudite will no longer disappear during conversation.
  • In Search of Lucan: Fyr’remd Lorak should no longer disappear during conversation.
  • Foomby’s Stolen Goods: The directions in “Bellendis Tempestcall’s” dialog for this quest have been changed for accuracy.
  • Dockmaster Waulon at the Butcherblock Mountain Docks now offers his quests to adventurers level 17 or above.
  • Shards of the Eye of Stormhammer: The shards needed for this quest should be significantly easier to find and harvest.
  • The quest rewards for “Footsteps of Dartain: Ascension”, have been upgraded slightly.
  • Stonebrunt Frontier: Sundered Simulacrum and Visual Obfuscation should now function correctly.
  • The Willow Wood: Ayr’Dal who don the illusionary form of other races can no longer fool Daelyn Twinstar! He’s on to you!
  • It is now possible to do both the tradeskill and the adventuring versions of the sokokar quest lines (from Borbin Happens and Assistant Jones at the dock in Kylong Plains).
  • Neriak: Divimar G’Zule now offers her quest “The Dreadguard’s Extracurricular Activities” to those level 50+ and have completed one of her city writs, even if they have completed the quest “Acts of Heresy.”
  • Added purpose tags to the NPCs that give out The Hole quests in Paineel.
  • Players can no longer turn in the daily mark quests to Jael in The Hole: Contested.
  • Players that exit the The Vigilant: Rescue while on Stage 3 (the escort) of The Captain’s Crystal can now speak to Jithir and re-start the escort.
  • Players doing the Collect Elemental Cores quest will now be able too properly loot the items with group looting options set to need before greed on legendary+ items.
  • Miragul’s Pylactery: Anathema:
    • The following quests have had their quest category corrected:
      • Reminders of Miragul
      • Making Sense of Miragul, Part 2
      • Necromantic Neverwhere
      • Watching the Nasins Further
      • A Sorcerous Tune


  • Londiar is seeking assistance from adorners in the tradeskill societies of all major cities.
  • Iced Pomegranate Ambrosia and Halasian Ice Brew now have stats useful to all archetypes.
  • The Harvesting Supply Depot and Tinkered Personal Harvest Depot now store live event tradeskill components.
  • Spirit-blessed arrows now have a slightly different icon.
  • Void-warped Wood now stacks in piles of up to 200.
  • Tinkering recipes of all levels now have events to counter.
  • Difficulty levels of greater and superior adorning recipes have been raised slightly, to give a slightly greater chance of a skill up.
  • Crafters wearing their Earring of the Solstice may find some more shiny red collectibles around the world.
  • Mastercrafted items have received an upgrade to put them more correctly inline between treasured and legendary items.
  • Spotted Whips now require Spotted Leather Pelts to make, as you would expect.
  • A new introductory crafting quest is available for new players in all 6 home cities or nearby regions (Hate’s Envy in Darklight Wood, the Nursery in Greater Faydark, The Ruins in Freeport, Oakmyst Forest in Qeynos, Gorowyn Island, and on Pilgrims’ Isle outside New Halas.)


  • Research Assistants will now mention which spell levels can be upgraded.
  • Research times at lower levels have been decreased.  You should be able to research something before out-leveling it now!


  • Layout files now have 8 decimal places of accuracy rather than just 2.
  • Fix for some items with identical names becoming jumbled when using /load_layout (like guild hall teleporters).
    • NOTE: This fix upped the version number of house layout files from 4 to 5. So old layout files will not be able to be loaded.


  • Each tower in Smuggler’s Den now has a unique icon on the map.
  • Player locations will now be randomized at the beginning of a match (to help prevent players from stacking up on each other).
  • Joust will cause the flag and murderball to be dropped (like other teleport related abilities).
  • Players who attempt to pick up the relic while inside a respawn area will cause the relic to reset.
  • Players on the flying disk in Smuggler’s Den will be returned to the starting spot at the end of the match.
  • Your group or raid can no longer queue for a battleground if any member is not permitted to queue for battlegrounds.
  • There will no longer be a message “Player has dropped the flag” when Player captures the flag in the Battlefield of Ganak battleground.
  • If two teams achieve or exceed the target score for a battleground the match will result in a tie with a tied score.
  • Battleground icons (flags, relics etc…) will only show on the current zone and will not show when browsing maps other than the current zone.
  • Setting anon or roleplay on your home server to on will no longer get set to off when returning from a battleground.
  • Wards now add properly into battleground stats.
  • Healing credit for wards will only be awarded for damage prevented by wards not for regenerating of wards.
  • When accepting a battleground match while in combat the accept window should re-appear correctly.
  • You should now be able to move more freely during pregame of a battleground.
  • The battleground score window will show when you enter a battleground even if you have moved the window.
  • Pets will now have the team colors of their owners in a battleground.
  • You can no longer open the battleground leaderboard window unless there is data to show in that window.
  • You will now get credit for cliff jumpers in battleground PVP, assuming you are close enough when they die for credit.
  • The following items have been disabled in BGs:
    • Bot Made Ice Cream Cart
    • Mechanized Platinum Repository of Reconstruction
    • Vhalen’s Tribute Band
    • Gigglegibber Giggle Giver
    • Heat Guided Message in a Bottle
  • Gears of Klakanon, Smuggler’s Den, and Battlefield of Ganak are now available in 10-level increments to all players level 30 or higher!
    • All participating players will be auto-mentored down to 30 or 40 or whichever ‘base’ level range matches their character.
    • New battleground armor sets and accessories are also available for purchase every 10 levels to all players level 30 through 80
    • Additionally, level 30, 40, 50, 60, and 70 mastercrafted armor has had limited amounts of toughness added, and should serve as excellent ‘starter’ sets for the battlegrounds. The sets remain otherwise unchanged
    • Battlegrounds that end in a tie will now reward both teams as though they won
  • Gears of Klakanon – the relic now resets as soon as it is dropped
  • 1st Campaign armor sets are now available from the Scion of Belamorte! This glimmering golden armor is some of the most powerful yet, and comes with the ability to be adorned with brand new PVP-only Blue adornments!
  • There are 20+ brand new blue adornments available for purchase with battlegrounds tokens and usable on the new 1st Campaign armor set!
  • Level 30 -> 80 fabled accessories are now available for purchase from the Scion of Belamorte!
    • These items for sale include many of the level 80 accessories that previously had their procs disabled in BGs. The procs have had a proc limiter added, and been re-enabled for use!
  • There are a number of brand new level 90 fabled accessories for sale from the Scion of Belamorte!
  • Force of Mind and Force of Will now trigger an interrupt + 3s daze.
  • Capturing points in battlegrounds will now give proper credit for the Usurper achievements.
  • Slightly lowered the price of existing battlegrounds armor pieces. The new 1st Campaign armor prices remain unchanged
  • Quests that require specific world events will no longer be removed when going into a battlegrounds match if those events are not active.


  • Mithaniel Marr should now drop the Bow of Valor.


  • Lockout times for these zones have been lowered to match other raid zones in their level range.


  • Toxxulia will now drop a staff of calling as part of her treasure table.


  • The Acidic Slime should once again drop loot appropriate for its level.


  • Killing “Researcher Jal’Dea’s Restless Spirit” will now automatically spawn “Magicmelter the Summoned” in the graveyard knows as “The Saturnine of Hollows”.


  • Arkatanthis’ will cast curse of destruction no more than 6 times per min during his fight, regardless of conditions.


  • A good amount of polish has been applied to the Roehn Theer fight:
  • The Rune of Paixao event has been changed slightly –
    • Theer only debuffs 4 players now instead of 6 so that there are an even # of matches
    • Instead of players needing to find a target of the opposite charge, they must search for group members with the identical charge
      • Doing so successfully now grants a temporary dps buff
      • Balanced Judgment, the failure to do so, is no longer resistable
    • Awe’s damage is now slightly more resistable, it was not intended to nearly insta-gib players
    • Theer should no longer occasionally drop loot on a platform that immediately drops down below the killplane
    • The killplane in his room should no longer occasionally NOT kill players
    • The Runes of Order and Chaos (white/red) should no longer occasionally switch to the other’s previous location
    • The Runes of Order and Chaos should also no longer occasionally switch then immediately drop down below the platform
    • Approaching Equilibrium now returns to its rune of Origin (where it spawned) if it happens to fall below Roehn Theer’s platform
  •  Additional drops have been added to the three rune Roehn Theer tables.
  • The various spells and buffs and debuffs associated with Roehn Theer’s encounter have had their damage types consolidated in order to make it easier to identify specific events / debuffs.
    • For example, all of the rune-square buffs are now trauma effects.
  • Increased Roehn Theer’s hitbox slightly so that melee classes do not have to stand quite as close in order to melee him.
  • Polar Repulsion’s damage is now mitigate-able.
  • The fires that spawn on the corner platforms during Roehn Theer’s encounter are no longer targetable to help prevent occasional issues with tab-targeting during the battle.
  • Sage Encounter – The AOE spells for the sages have had their radius reduced.  You now have 10 seconds rather than 5 to complete the HO to remove their prismatic spheres.  Sages will now wait 80 secs from the time their prismatic spheres are removed before recasting the next one.  In hard mode the 3 sages now have lower maximum health. 


Well i know haven’t posted in sometime, i have been very busy with real life and haven’t been with in my Virutal home that much.

As most everyone by this point knows that SOE Everquest 2 has released their lastest update “Halas Reborn”, I too was able to log in very breifly and was able to create a new toon starting in this area, i made a Barbarian Guardian names Oleaxu, so far the quest are just like any starting area, go kill X amount of “CREATURE ADDED HERE” and come back for your reward, Even though they are the standard quest i still find it thrilling that there is a new area as well as new content, the storyteller mode is a bit confusing and i am still trying to figure this out myself, and the i also logged in and obtained my little frost kitty, too bad we cant use the little fur ball for combat.

Speaking of Kittys, i entered a contest over at Ten Ton Hammers website on “Loading….”, the contest was to win a free Prowler mount yest thats right the New Prowler Mounts that are currently on sale on the Marketplace for $25.00 real dollars…i could not pass the contest up after all all you had to do was send a email to a specific Ten Ton Hammer email that they listed with the subject line “Gimme me a Prowlerrrrrr!! and they would draw the winners on Memorial day, well i submitted my email on the Thursday before, and i totally forgot about entering this contest, so i logged into my email on Tuesday because i was camping all weekend for the holiday because thats what we do at this time of the year..lol

But to make a long story even longer, i logged into the email and there was a email from Ten Ton Hammer…CONGRATULATION YOU WON A PROWLER….I thought i was going to fall out of my chair at that point. So i was one of the 5 winners of the contest i was provided a code to redeem which i did already and i am now the proud father of a Prowler Mount which costed me nothing but a email….woot woot

I am still fine tuning my newest toon in the Halas area, i will be reporting more on their adventures as we progress.

So far from what i have seen of this new content it is great, the area looks great, the house items are fabolus, the City festival is currently in New Halas on my server and i have picked up some great items for my house, however i am now going to buy a bigger home.

Well thats all i have to report on for this time,  i will be adding some photos to this post this evening.

Until next time, Happy Hunting in Norrath!!!



  • 3 Sage Encounter (Challenge Mode)- If the incorrect character class (according to the Idolic Stone that sage possesses) keeps agro on that sage for more than 3 secs after that sage has lost it’s prismatic sphere, that character will be hit by a bolt of slaying.


  • The Trial of the Reaver no longer requires a Trial Stone to start. The statue that starts the event, "Rites of the Scaleborn," now becomes usable right after it spawns.


Stardate: [-28] 02990.00


Here is the information on the new update for Star Trek online Season 1.1 Update that’s been Released. Information has been taken from the STO Forums.


Season 1.1 Update – New Features FAQ

Difficulty Settings

By popular demand, we have added the ability to scale difficulty in instanced missions so that you can customize the combat challenges to your liking. The difficult you have been playing on is the default which is considered “Normal”. If you would like more of a challenge, you can adjust this via the Options screen or the Episodes tab on your mission journal.
The available settings are:

  • Normal – The default combat settings prior to this update with no injuries as a result of defeat.
  • Advanced – Increases combat difficulty and introduces injuries as a result of defeat.
  • Elite – Significantly increases combat difficulty with an increased chance of injury as a result of defeat.
  • As an added incentive to the additional risks, there is greater frequency and quality of rewards from defeating enemies on higher difficulty setting. Mission rewards are not impacted by difficulty settings.
    Things to note about difficulty settings:
  • When teamed, the Team Leader’s difficulty setting prior to entering the system determines the difficulty of the mission.
  • Difficulty settings do not apply to Fleet Actions, PVP, Social Maps, or Deepspace Encounters (or any other non-instance map)
  • We have disabled difficulty settings for Special Task Forces temporarily while we adjust the system to work with the increased difficulty of these special missions.
  • You cannot modify difficulty once you have entered a mission map. All settings must be set or modified prior to entering the mission. If you want to change the difficult of a mission you are currently on, all players must exit the mission and wait 15 minutes for the mission to cooldown before your new difficulty settings can be applied.

Injury System

In conjunction with the new Difficulty Settings, we are introducing an injury system that adds added risks to playing on higher difficulties. Depending on the type and severity of the injury sustained, you will notice a decrease in related performance until treated. Federation players will receive a mission that sends you a contact on Earth Space Dock which will explain more about injuries.

Here’s How It Works

  • If your captain, your bridge officers, or your ship is defeated, there is a chance they will receive one injury. This occurs at the time you are defeated, regardless of whether or not you respawn or are resuscitated. Injuries cause various de-buffs depending on the type and severity.
  • If you receive an injury, the severity of that injury is determined by chance, modified by the existence of any untreated injuries already on that character/ship. For example, the chance of receiving a Major or Critical injury is increased if the character/ship has an untreated injury already.
  • Injuries do not occur below level 5 on any difficulty setting and there is a maximum of 50 total injuries each character/ship can sustain at any given time.

Type of Injuries

  • Minor – The negative effect of minor injuries is small enough that it would take several minor injuries before most players would notice any difference in performance.
  • Major – These injuries feel significant, but the character/ship can continue to function with only slight performance decreases. Sustaining more than one major injury of the same type (which modifies the same stat) will begin to cause noticeable performance impacts.
  • Critical – These injuries will cause noticeable performance impacts. A character/ship may still continue on in a mission (and succeed) with more than one critical injury, but each additional critical injury will prove costly to treat and will put the character/ship below the expected potency curve.

How to Treat an Injury

  • Visit a medic/engineer in your faction’s major social hub and pay them energy credits to remove the injuries. Use an injury pack to remove the item yourself.
  • Regenerators treat personnel injuries – Components treat ship “injuries” (damage)
  • Each pack comes in 3 versions that correspond to the severity of the injury.
  • Injury packs are not available in replicators, but some packs are available stores.
  • There’s a chance of finding some types of injury packs as a reward drop.
  • Your medical/engineering staff will automatically treat each Minor Injury 30 minutes after each injury was sustained.

Important Power Updates

  • Several key powers are being updated with this release in order to address concerns and bring their functionality in line with expected design goals.

Feedback Pulse

Goal: This ability can be used to augment DPS by reflecting your opponents directed energy attacks, as well as a deterrent in PvP if currently the main target of a group.

  • Now reflects all directed energy types (beams, cannons, turrets)
  • Feedback Pulse is now an energy type, buffed and resisted similar to other damage types
  • Damage reflected by Feedback Pulse hits shields first, but does have 50% shield penetration
  • Overall reflected damage has been reduced for each version. Version 1 damage is about 60%, version 2 about 80%, and version 3 nearly 100%.
  • Countered by: Subnucleonic Beam removes buff; Projectile Weapon or Indirect Damage ignores it.

Subnucleonic Beam

Goal: This ability removes buffs and slows performance of targeted enemy. Counters abilities such as Feedback Pulse, Reverse Shield Polarity, Attack Pattern Alpha, by removing the applied buff.

  • This does not put abilities into recharge, but instead slows the recharge time for bridge officer abilities and weapons systems over its duration.
  • Removes currently applied buffs from target at activation time. Buffs can be later applied while subnucleonic beam is active.
  • Countered By: Science Team applied while SNB active removes the debuff; Photonic Officer helps to offset slow recharge

Viral Matrix

Goal: Cripples target, but target has the chance to remove debuff or continue to fight at a disadvantage.

  • This is no longer a hold, but instead takes three of a ship’s subsystems offline.
  • Shields subsystems are unaffected, but weapons, engines, and auxiliary will go offline in a random order (each time it is used) over the course of the duration. As the systems go offline in a staggered method, the target has some time to react and does not have all three systems disabled for the entire duration.
  • The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for ver 1, 2, and 3 respectively.
  • Countered By: Engineering Team now restores all subsystems; Emergency Power to (system) will restore that particular subsystem.

Commodity Missions

  • Based on feedback with Federation “Aid the Planet” missions, we’ve made changes so these exploration missions are more viable.
  • Federation players will now receive some basic information about what commodities might be useful in the nearby Star Cluster as well as a few commodities to get you started.
  • Unknown Systems within Star Cluster previously were in need of up to 5 different types of commodities, which meant that if you wanted to be prepared, you had to haul around a cargo hold’s worth of goods. We’ve reduced this to 3 types that could possibly be needed.
  • If you didn’t have the commodities needed on board, you had to exit the system and find a trader who would sell them to you. This is where most players would drop the mission. Now, you have the option to replicate the necessary commodities on the spot. Be warned that the cost of doing this is at a premium.
  • If you are looking for better prices on commodities other than your replicator or via trade ships, you can hover over a commodities tooltip to learn which system sells the commodity at the lowest price.
  • As a reward for taking the time to deliver these commodities, the planet you are aiding will now offer you a gift as an additional reward. These gifts could be anything, so open them up and see what you get!

Exchange Improvements

  • If you’ve ever used the exchange to look for an item, you’d noticed it was a bit messy. This update introduces changes to help clean the exchange up and makes some general improvements.
  • When searching for an item, results are now returned in a sorted list by either price or item name
  • Items you place on the exchange will now expire after 1 week if no buyer is found. The item will be returned to you via an attachment using in-game mail.
  • Once this update goes live – many (if not all) items on the exchange will be returned as they are long overdue to expire.
  • To aid in comparison price purchasing, you can now drag and drop an item on the search field to look for similar items

Team Mission Tracker

  • When you are teamed, your mission journal will now show you which missions your team mates are currently working on to aid in team mission planning.

Space Auto-fire Improvements

  • By popular demand (and to save your fingers) we’ve opened up the ability to set all ship weapons to auto-fire. Simply right click a weapon (notice the green outline) to toggle auto-fire. Weapons auto-fire in the order they are placed in the Weapon’s Tray. Keep in mind that having all weapons on auto-fire can lead to danger if you are frequently switching targets.

Store Inventory Changes

  • Mark (Valor, Honor, and Exploration) Stores now sell a variety of equipment and weapon damage types. You’re no longer limited to Anti-Proton damage when searching for Rear Admiral Gear.

Female TOS/Mirror Universe Costume Updates

  • Many of you who received these costumes as part of your purchase bundle were underwhelmed with what you received. While there was some miscommunication as to what was initially available, we are happy to announce that female TOS and Mirror Universe costume updates are now available to those who have them unlocked on their account.

Playable Joined Trill of the Klingon Faction

  • For those who purchased a bundle pack which offered you the ability to play as a Joined Trill, you may have been bummed that you could not create a Joined Trill that was aligned with the Klingon Faction. Well Jack promised it, and here it is. If you have Joined Trill unlocked on your account, you can now make a Joined Trill of the Klingon Faction.

Inventory Stacking Improvements

  • We’ve made a first pass at making things stack better in your inventory as well as when purchasing items in bulk. Let us know what you think!

Fleet Mail

  • Fleet Leaders can now send messages to their entire fleet at once per day

General Updates

  • Your starship will now look for a clear path and adjust heading prior to warping out so that it doesn’t warp through the center of a planet.
  • Adjusted the stuck message to remove the suggestion use /killme if stuck doesn’t work .
  • Updated the details about what changes with a “short name” rename .
  • Fixed bug that prevented players from continuing to respec once they’d pressed the “Accept” button unless they pressed the “Reset” button.
  • The in-game camera will no longer pass through ship geometry when zooming in all the way.
  • Nearly all Tribble descriptions have been updated.
  • The camera will now attempt to avoid obstacles when playing the beam out cutscene .
  • Updated French and German localized text
  • Klingon Faction players now have their own replicator menu
  • Klingon Faction players can now set ground weapons to auto-fire
  • Fixed a crash that would occur when inviting others to your Fleet
  • Fixed a crash that would occur while trying to take a screenshot in certain circumstances
  • Fixed a crash that would occur when a player attempted to enter a private queue that was full
  • Fixed a crash that would occur when dismissing or training certain bridge officers
  • Fixed a crash that would occur when attempting to mail certain item
  • Fixed a crash that would occur when inviting players from an enemy faction
  • Fixed a bug with renaming that could occur if your captain’s name was the same as any of the other officers in your crew
  • Fixed a bug where some items attached via mail could not be viewed
  • Add a LFG option for teams either at the player’s difficulty level or any difficulty level.


  • Scaling PvP rewards are now in. Players will now be rewarded for the time spend in a pvp match, making longer matches now just as viable as short ones.
  • Added the ability to request to “Join New Game” in the PvP Queue window. The join button is now a drop-down. When clicked, this displays two options: “Join New Game” or “Join Any Game”
  • Updated the look and feel for the PvP Queue
  • Personal scores in the PvP score window are now in columns to take up less space
  • The current team is now indicated with an icon in PvP
  • Personal missions are no longer shown on PvP maps, only Open Missions, so the PvP scoreboard should no longer be hidden by the mission tracker UI
  • Corrected a mistake in the Area Control reporting which was showing incorrect winning conditions
  • Adjusted the “Show Queues” drop down so it now only shows queues
  • Added a join time limit for the various queue types. This prevents players from queuing up for a pvp game and entering a map that is well into the game. Arena Maps: 2 minute time limit, Everything else: 4 minute time limit
  • Fixed a bug which prevented players from seeing their open mission while on a PvP map
  • Fixed the issue where players would spawning inside of geo in PvP area control maps
  • Fixed an issue with the second Federation base in PvP FvF Area control
  • Added defensive turrets to protect player spawn-points on PvP area control maps.
  • The map logic has been updated on PvP KvK Assault for both ground and space versions
  • Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP
  • PvP Assault Report now shows appropriate team names instead of Red and Blue.
  • Fixed an issue with the Assault Scoreboard score values


  • Restored the missing “Base Defense” (AccuracyMiss) ship stat in the status window
  • Eliminated duplicate instances of combat maneuvers, starship strategy, and starship attack vectors in the ship status window
  • Fixed bug where additional stats were sometimes being displayed on tooltips for weapons linked in chat
  • Players are now able to search Fleet Bank log activity by category
  • Removed unnecessary spacing from item and power tooltip and inspect descriptions
  • Added the pips background to the Klingon Team List and made Klingons use Klingon pips
  • Fixed issue with all trait/power descriptions displaying twice
  • Fixed bug where item stack counts were not being shown for items in the Exchange
  • Updated the Fleet Management Roster button bar
  • Updated the Friends Tab with backgrounds for rank pip icons
  • Tooltips were added to LFG icons and abbreviations
  • The “Friends” tab in the social window has been upgraded:
  • Added an “Accept Request” button
  • Changed the name of the team invite button from “Invite” to “Team Invite” for clarity
  • Moved the “Add Friend” button to the bottom right
  • Added a “Remove Friend” button
  • Now show “Decline Request” instead of “Remove Friend” if the currently selected character sent a friend request
  • Added a confirm dialog when attempting to remove a friend or decline a request
  • Improvements to the “Ignored” tab in the social window
  • Added a “Remove Ignore” button
  • Moved the “Add Ignore” button to the bottom right of the window
  • Added a remove confirm dialog when attempting to remove an ignore
  • Reorganized the buttons in the “Find Team” and “Search” tabs of the social window. Buttons that affect elements in the player list are on the left (“Tell”, “Invite”). Other buttons are on the right (“Set Status”, “LFG”, Visibility”).
  • The Skill Picker and Skill Respec “Accept” button is now disabled if no net change has actually been made. Added a 5 second cooldown on the “Reset” button to prevent server spamming
  • Implemented new UI for privacy options in the social UI. Added a privacy button which replaces the (confusing) visibility button. This opens up a menu with allowed chat members and visibility options.
  • Updated the PVP icons to denote which status you’re in – Queue, Ready, Invited or Snooze for Fed and Klingon
  • Bridge officer status windows will now display correctly while on a ground map
  • Tweaked the mouse filtering default settings to reduce enormous delay at the highest value
  • Fixed some issues with the options screen:
  • Mouse filtering option wasn’t saving properly.
  • Restore defaults wouldn’t properly reset shield FX setting.
  • Moved game-specific settings to the top of the options list.
  • Added a setting to HUD options that will allow the user to enable or disable “critical status” information on reticules. If enabled, this will show indicators when a sub-system goes down or when the entity’s life is low.
  • Rolled fleet invite, team invite, interior invites into a single invite approved list.
  • Added a check so blacklisted players cannot be invited to fleets, teams, or interiors.
  • The UI will now properly display that a free respec is no longer available.
  • If the user cannot afford a stack of items when buying in bulk, there is now UI that tells the player “You do not have enough <energy credits or merits/honor>”.
  • Fixed bug where some skills in the skillpicker would show +0% modifiers.
  • The clear button will now clear all the fields in the player search window
  • Fixed the fisheye text problem in the “Regions” filter.
  • All Buff/Debuff trays now use the new function that combines buffs, debuffs, injuries, status and DoTs into one list
  • Fixed an issue where landmark icons in sector space would go offscreen
  • Fixed a waypoint icon scaling bug
  • Fixed bug where “Expose Attack” or “Exploit Attack” was being displayed multiple times for a single power on the power’s tooltip or inspect description.
  • Added some missing powers to tooltip displays
  • The power transfer rate of your ship will now be displayed as a percentage in your status screen
  • Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts based on how many weapon slots you actually have.

Powers and Skills

  • Special Antiproton ground weapons that have a bonus proc vs. Borg can now be given to your bridge officers.
  • Fixed the Tribble of Borg buff from stacking in certain situations
  • Updated the Borg tactical Cube: They were given more beams, their cannon firing arc is increased to 90 degrees, their recharge timer has been reduced on cannons, and the recharge time on their shield neutralizer has been increased.
  • The reverse shield polarity tooltip now displays the three skills that modify the magnitude/duration. Feedback Pulse has been updated: It now works against all direct energy weapons, not just beams. Reduced reflected damage for each version (Version 1~ 60% , Version 2 ~ 80%, Version 3 ~ 100% ). Reflected damage hits the enemy shield but with 50% penetration to the hull instead of 100%.
  • Viral Matrix has been updated: Instead of a hold, Viral Matrix now takes three subsystems offline in a staggered duration. The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for versions I, II,III respectively. The subsystems affected are Weapons, Engines, and Auxiliary. The order that the subsystems go offline is determined randomly upon each use. Engineering Team will repair subsystems that are offline.
  • Subnucleonic Beam has been updated: Instead of adding a recharge to all abilities, subnucleonic beam now removes currently active buffs and slows bridge officer recharge timers. Science Team will remove subnucleonic beam
  • Photonic Officer has been updated: Photonic Officer now accelerates the recharge time of all bridge officer powers over its duration. Best case the speed of the recharge is improved by 30%, 40%, 50% for versions I, II, III respectively. Accuracy and Defense modifiers should now show up as a percentage
  • Power Level Changes: Turn rate improvement has been moved from the auxiliary power level to the engine power level. Updated Evasive Maneuvers to use the engine power level as the modifier to turn rate, instead of auxiliary. Increasing power to shields now increases shield damage resistance to any damage. The formula is shield power level divided by 500, so 100% shield power would impart 20% damage resistance.
  • Plasma Grenade now delivers more damage on impact and is comparable to other grenade attacks
  • The short hold that occasionally procs on Palm Strike and Rifle Butt no longer affects players. It will still affect enemies
  • Fixed a display icon error that would generate a white square rather than the icon for Dampening Field.
  • Increased Donotra’s Scimitar resistances
  • Battleships and Dreadnoughts now have some innate resistance to some control powers – like subsystems offline, or jam sensors or scramble sensors, and viral matrix. The resistance reduces the effective duration of such abilities when used against these targets
  • Fixed an issue in the tooltip for Nadion Inversion. The power is unchanged
  • Confuse debuffs will no longer persist after a map change to prevent griefing and NPC killing
  • Fixed a bug that would allow multiple copies of viral matrix to apply in a single attack. This issue also prevented Engineering Team from cleanly removing Viral Matrix.


  • The Big Dig map ambient audio has been updated.
  • Missing sound FX for the Undine orbital cannon explosion has been added, as well as toning down the loud blast audio from the orbiting cannon arrays.
  • The transwarp to Sol Starbase and transwarp to Qonos sound is no longer cut off by the loading screen

FX and Animation

  • Players will now see a targeting ring that indicates where a grenade is going to drop.
  • The screens of players affected by stun grenade will go from bright white to normal lighting throughout the duration of the effect.
  • The screens of players affected by smoke grenade will be occluded by smoke while they are in the smoke grenades cloud.
  • Smoke Grenade effect has been thinned out.
  • Removed the tricorder light FX to fix the issue with it not turning off.

Missions and Environments

  • Fixed the race condition that sometimes kept the Borg Tactical Cube from spawning by the gate in Infected.
  • Fixed an environment issue with the Boarding Party side-action that allowed players to get stuck in the warp core.
  • Removed some bad spawn point maps in the Federation and Klingon star clusters.
  • NPC ships fighting outside of the U.S.S. Saratoga in the “State of Q” mission are now more era appropriate.
  • Updated hostiles in Sector Space so they have no collision once they turn into Deep Space Encounters.
  • Star Cluster missions are no longer showing their logical names in the mission text.
  • Updated the “Suspect” mission reward to contain new Science console choices.
  • Commodities have become more exclusive to different social hubs, with different prices at different places.
  • Updated the On Ship Replicator to include all the commodities, albeit expensive versions of them.
  • Rator III mission is now more clear on how to progress. This should help make it less likely that the mission appears stuck or confusing.
  • Updated mission logic for the Big Dig to fix issues with stages stalling at 19/20.
  • The Cerin’s Fire mission is no longer gated.
  • The Borg geometry has been returned to “The Cure” ground.
  • Fixed a problem during the Khitomer Accord STF where players would not be able to drop shields on the power nodes, thereby halting progress.
  • Fixed a bad mission location of the War Games episode.
  • Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force fields.
  • Fixed an LOD issue with Epsilon Satellites


  • Added a new set of pylons to DSSV Science ship called “N Modified” to allow the player to straighten out the nacelles like in the C-Store Picture. This new set is available to all players and when used on other hull types will allow nacelles to be angled up.
  • All window types should now show up on C-Store Federation Ships

Characters and Costumes

  • Players can now create Fleet Uniforms from a saved costume file
  • Fixed several bugs with Cardassian textures in Alien creation
  • Fixed several bugs with Trill spots not always showing correctly
  • Updated combadges to work on more costumes
  • Anyone with a skirt can now choose to have a stockings material applied over the legs. Trill spots now go all the way down.
  • TOS Female costume has been updated:
  • Upper – Starfleet, the original series – loose neck variation
  • Lower: Skirt TOS Split
  • Feet: Boots – High TOS style
  • Head Attach Tech: Earpiece
  • Mirror Universe Female Option is now available to those who have it unlocked.
  • Upper: Terran TOS Mirror Universe tanktop
  • Badge: Mirror universe badge
  • Belt: Sash with cloth
  • Lower: Skirt Short Angled
  • Feet: Boots – Knee High
  • Head Attach Tech: Earpiece

Known Issues:

  • The “learn about commodities” mission will not complete properly if your inventory is full at the time you receive your free commodities. Make sure you have at least one space available to prevent this issue.
  • Tooltips for high end ground shields and weapons have vastly incorrect values for some attributes (while the actual items are themselves correct) and state that they are bind on pickup when they are bind one equip.

Fixes for both of the above known issues are being tested internally and will make it into the next game update.


Ok so wow what an update, i can only imagine how long this is going to take me to download, since i am on DSL, currently I’m at work so i can’t take advantage of clicking on the game client.

Good luck to all that are in playing the new features, C-Store items, and all that is Star Trek Online.

Live Long & Prosper my friends!!

~Lt. Cmdr Kuzab Darklotus~


  • Fixed an issue where possessing a creature would sometimes make your attackable target not attackable until you changed targets.


  • You may now have all characters on your account researching at the same time.


  • The useabilityonplayer command now supports group and raid slot numbers in place of the player’s name.
  • For example, to cast Enduring Breath on the 12th person in the raid:
    • /useabilityonplayer r12 Enduring Breath
  • To cast Enduring Breath on the 3rd person in your group:
    • /useabilityonplayer g3 Enduring Breath


  • Focus: Death March now adds 10% damage reduction to On the March in PVE Combat and 5% damage reduction in PVP Combat.


  • The Flames That Cannot Die Quest has been altered. It was not intended that you have to go through the library several times for that update and as such the quest has been updated. Those who have completed at least one part of that stage should petition to have it updated.


  • Leather Breastplate of Divine Equilibrium and Vest of Divine Equilibrium now have Critical Vigor as an effect.


  • Arkatanthis’ benthic freeze curse now has a max duration of 60 secs, rather than lasting indefinately.
  • Arkatanthis’ curse of destruction now lasts 20 secs, giving players more time to remove it.  The benthic warlord and defiler adds associated with Arkatanthis now have significantly lower max health.
  • Arkatanthis will no longer cast curse of destruction or benthic freeze on players actively fighting the benthic warlord adds.  Players with curse of destruction on them will no longer be chosen to fight the benthic warlord adds.


  • Ykeshan Footsoldiers should now drop Ykeshan warbeads in both the Field General Uktap and Ykesha encounters.


  • The difficulty of the Vigilant zones has been adjusted slightly.
  • Fixed a bug causing some players to be locked out of the game when harvesting.


  • Warbeads should once again be dropping in Ykesha’s Inner Stronghold
  • Vest of Divine Equilibrium should now have 20 critical mitigation.
  • Band of Stonefom has been slightly improved.


  • Removed legacy mults that reduced player spell avoidance and resist amounts as they were making the new formulas less effective. Overall, players should see their resists be more effective vs spells


  • The ring event for King Speleothem should now be respawning properly.


  • Maalus Imbued priest clones have been balanced. Also the demoralization spell it casts on players no longer stifles, and is curable as a normal arcane spell.


  • Xilaxis and Arkatanthis have had the range of their AOE spells reduced.  Arkatanthis will no longer have the potential to cast curse of destruction on as many players in a given time period.






  • Unflinching Defiance can no longer trigger when not in PVP combat.
  • Mutilation can no longer trigger when not in PVP combat.
  • Fanaticism now persists through death.


  • Hail Storm should now stack when applied by two wizards.
  • Time Warp Immunity can no longer have its duration extended
  • Infusion now persists through death and can no longer hit targets that are not in combat.
  • Fiery Blast and Rhythmic Overture should now stack properly when used by two different people at the same time.


  • Annihilate the Opposition should update correctly now.
  • The six pets obtained in the Outer Vault can no longer be summoned if not within the correct zone.
  • Players can now move more freely during pregame of the Gears of Klakanon and Smuggler’s Den matches.
  • Taking the relic into a respawn area in the Gears of Klakanon battleground will cause the relic to auto reset to the middle of the battleground.
  • In the Battlefield of Ganak, taking the flag to a respawn area will cause the flag to auto reset to its home position.
  • When a pet kills a player in a battleground the owner will get credit for the kill.
  • Fix for bug that was causing players to sometimes not get experience for completing a battleground.
  • You can no longer deploy a training dummy in a battleground.


  • Balanced Ayr Stones are now Adornments of Avoidance (Superior). They grant Riposte Chance and can only be applied on Neck slot items.
  • Rare drops from the Sentinel’s Fate instances received resists.
  • The Battleground Emerald-studded Brutallic Bracelet now has Soulsteal II to match the Open PVP version.
  • Focused and Specialist’s Reprieve potions can no longer be auto-consumed.
  • Lots of Sentinel’s Fate raid weapons and shields have had updated appearances added.
  • Stats on the Di’Zok Bow of Flame, Riliss Chicken Foot, and Danak Wishbone have been adjusted to be more useful to all the classes that can use these items.
  • Changed the appearances on many brawler fists so they have a different appearance other than the standard spike bronze pot!


  • In Her Majesty’s Service for the Qeynos Claymore quest in Tenebrous Tangle should now allow those over 80 to get the quest.
  • Necromantic Research – Turbulent Knots, no longer shows Tubulent Knots.


  • Tartan’s Jaws of Death has had the damage drastically reduced.
  • The Sense of Urgency achievement is now 90 minutes.