Game Update 57 went live today in EverQuest II! To see what changed, what’s new, and what you don’t want to miss, check out the Update Notes.

QUEST REGIONS OF INTEREST
  • Many quests will now highlight areas on the map to show where updates can be obtained.
  • Quests must be active in the quest helper window for their RoIs to display.
  • Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.
  • Mousing over RoIs on the map will display info on the quest they are associated with.
  • Quests in the following zones currently support this feature: Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.

Lavastorm quest ROI highlighted in blue on the map

USER INTERFACE UPDATES
  • The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.
  • A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).
  • At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).
  • New tutorial windows have been created to help ease new players into the game.
  • The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added.
  • The Welcome window layout has been reorganized to make it easier to read.
  • The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).
  • Z is now the default for crouch.
  • The casting, breath and PvP immunity bars have been updated with a new look.
  • The hotbar has been reworked and is now easier to manipulate.
  • If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.
  • Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.
  • You can now freely move any UI window when viewing them in F10 mode.
  • You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.

New Character Window

Use /loadui to chage your UI color from red to blue.

The new Marketplace Window with Preview Pane

The new Navigation Bar

Minimap with clock and compass

The new tutorial windows for Character Advancement

The new tutorial windows for Combat

The new Welcome Screen

CHARACTER CREATION
  • The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).
  • More classes are now neutral:
  • Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker
  • Good: Swashbuckler, Mystic, Conjurer, and Paladin
  • Evil: Brigand, Defiler, Necromancer, and Shadowknight
SPELL FX REVAMP

We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.

The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.

We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.

When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.

One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure A). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.

Figure A:

Wisdom

Parry                       Wisdom                    Aggression              Intelligence

Focus                      Stamina                  Avoidance                  Strength

Agility

Finally we set up icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. (See figure B.)

Figure B:

Light :                                                              Dark:

Disruption          

Ordination          

Ministration       

Subjugation          

TRAVEL

  • Inner zone travel locations now support path linking. This means when travelling via sokokar/horse/balloon you will be able to select any location in the zone that is an available travel point and let the mount do the rest.
  • The KOS cloud pads can now teleport you to any other pad within the same zone.
  • Cloud travel around KOS zones can now be done via the Overrealms Tour Agency. They offer tour route services for Tenebrous, Barren Sky, and Bonemire.
APPEARANCE SLOTS
  • Weapon appearance slots are no longer restricted to being the same wield style of your equipped weapons.
  • Appearance slots are no longer restricted to levels 20 and higher.
GENERAL
  • Linkdead timeouts should now occur less frequently.
POPULATION
  • Lucan D’Lere has returned to Freeport! His Lucanic Knights have retaken the streets of from the Dreadnaughts and Thexians.
  • The hooluk collector in the Barren Sky is now in the Windgazer’s Hideout with the banker. The hooluks have also joined the wider trade community of Norrath and installed a broker and mail kiosk.
  • New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!
ITEMS
  • The book, “The Case of the Lost Lute” is now available for purchase from the Sage NPCs in South Qeynos, North Freeport and New Halas if player is a troubador, level 80+ and does not already have the book.
  • The “Halasian Weapon Rack” now mounts properly in houses.
  • The Vambraces of plated ice have had their stats adjusted to be consistent with similar healer shoulder items in Icy Keep.
  • The Band of the Corrupter’s effect Pure Corruption now also procs agility.
  • The “Bauble of Holidays Past” description has been made a bit more specific, and the particles should be easier to see.
  • The appearance armor sets sold in Erronson’s Fur and Leathers shop in New Halas are now heirloom instead of no trade.
  • It is now much easier to change which holiday-themed effect is triggered by The Bauble of Holidays Past.
  • Swift Claws from the Claws of Jojo will no longer cause stacking issues with Furious Blows.
  • The Seeker’s Disc of Darktruth is now usable by level 80 crafters.
AMENITIES
  • The “Guild Hall Kunark Writ Agent” now offers writs to Guild members that are citizens of New Halas.
  • Guild hall harvester hirelings no longer spam you with a list of every item they brought back.
  • Shiny Tinkerfest Cogs and raw vanilla can now be placed in supply depots.
PVP SPELLS
  • “Call of City” spells now properly apply their new reuse and casting speed on PVP Servers.
CLASS PROGRESSION / ABILITY CHANGES

Fighters

  • Fighter heals can no longer critically heal.
  • Fighters will no longer automatically receive “Intercept” at level 6.
  • Crusaders will no longer automatically receive “Pledge of Armament” at level 17.

Berserker

  • Berserkers will no longer automatically receive “Enrage” at level 8.
  • Berserkers will no longer automatically receive Mock and Mock II.
  • Berserkers now receive “Body Check” at level 8.
  • Berserkers now receive “Rupture II” at level 6.
  • Berserkers now receive “Reckless Aide” at level 21.
  • Berserkers now receive “Destructive Rage” at level 18.
  • Berserkers now receive “Abandoned Fury II” at level 16.
  • Berserkers now receive “Raging Blow” at level 3 and “Body Check” at level 2.
  • Berserker “Perseverance” now has a 60 second reuse time.
  • The Berserker ability “Body Check” no longer requires a shield.
  • “Wall of Rage” no longer snares the caster.

Bruiser

  • Bruisers will no longer automatically receive “Slurred Insult” and “Slurred Insult II.”
  • Bruisers will now receive “Pummel II” at level 6.
  • Bruisers will no longer automatically receive “Abuse” at level 8.
  • Bruisers will now receive “Shrug Off” at level 21.
  • Bruisers will now receive “Smoldering Fists II” at level 16.

Guardian

  • Guardians will no longer automatically receive Provoke and Provoke II.
  • Guardians will no longer automatically receive “Shout” at level 8.
  • Guardians now receive “Bash II” at level 8.
  • Guardians now receive “Overpower II” at level 6.
  • Guardians now receive “Never Surrender” at level 21.
  • Guardians now receive “Battle Tactics” at level 18.
  • Guardians now receive “Forward Charge II” at level 16.
  • The Guardian ability “Shield Bash” is now “Bash” and no longer requires a shield.
  • “Hunker Down” no longer snares the caster.

Monk

  • Monks will no longer automatically receive “Silent Threat” and “Silent Threat II.”
  • Monks will no longer automatically receive “Challenge” at level 8.
  • Monks will now receive “Tranquil Vision” at level 21.
  • Monks will now receive “Flow Like Wind II” at level 16.
  • All versions of Will of the Heavens can now be cast while the monk is feared.

Paladin

  • Paladins will no longer automatically receive “Clarion” and “Clarion II.”
  • Paladins will now receive “Faith Strike II” at level 6.
  • Paladins will now receive “Wrath Stance II” at level 16.
  • Paladins will now receive “Crusade” at level 18.
  • Paladins will now receive “Resolute Faith” at level 21.
  • Paladin “Judgment” is now a Fist for the Heroic Opportunities.
  • “Heroic Dash” no longer requires a shield or symbol to be equipped.

Shadowknight

  • Shadowknights will now receive “Painbringer II” at level 6.
  • Shadowknights will now receive “Devious Evasion” at level 21.
  • Shadowknights will now receive “Unholy Strength” at level 18.
  • Shadowknights will now receive “Dark Blade II” at level 16.
  • Shadowknight “Unholy Strength VI” no longer has a casting time.
  • Shadowknight “Malice” is now a Fist for the Heroic Opportunities.
  • “Hateful Slam” no longer requires a shield or symbol to be equipped.

Scouts

  • Scouts will no longer automatically receive “Evade” at level 6.

Assassin

  • Assassins will no longer automatically receive “Murderous Design” at level 11.
  • Assassins will now be granted Villainy at level 11.

Brigand

  • Brigands now receive “Mug” at level 6.

Dirge

  • Dirges now receive “Tarven’s Crippling Crescendo” at level 6.

Ranger

  • Rangers will no longer automatically receive “Primal Reflexes” at level 11.
  • Rangers will now be granted “Hunter’s Instinct” at level 11.Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.

Swashbuckler

  • Swashbucklers now receive “Double-Cross” at level 6.

Troubador

  • Troubadors now receive “Vexing Verses” at level 6.

Mages

  • Mages will no longer gain “Bind Sight” automatically. It is now a fun spell and can be bought from the class trainers.
  • Dispel Magic is now Absorb Magic and now also drains a small amount of power. It no longer has a power cost.
  • Summoners will now receive their first version of Vampire Bats at level 10.
  • Summoners: “Aqueous Stone” is now “Aqueous Soul” and no longer summons an item that grants water breathing. It now simply casts water breathing on the target.

Warlock

    • Warlocks will no longer automatically get “Nullify” at level 10.
    • Warlocks will now get “Vacuum Field” at level 4.
    • Void Contract now costs less health to cast below level 40.

    Wizard

    • Wizards will no longer automatically get “Cease” at level 10.
    • Wizards will now gain “Ice Spears” at level 4.
    • Vital Transfer now costs less health to cast below level 40.

    Coercer

    • Coercers will no longer automatically receive “Mesmerize” at level 1.
    • “Shift Mana” now has a lower health cost at low levels.

    Illusionist

    • Illusionists will no longer automatically receive “Entrance” at level 1.
    • “Extract Mana” now has a lower health cost at low levels.

    Priests

    • Priests will no longer receive the spell “Summon Food and Water.”
    • Priests will now receive “Wrath” at level 6.
    • Clerics will now receive “Soothe” at level 30.
    ALTERNATE ADVANCEMENT

    Crusaders

    • Legionnaire’s Focus now is 2% heal potency rather than 2% heal crit bonus per rank.

    Paladin

    • Allied Prayers now gives 4% heal potency per rank rather than 3% heal potency and 3% critical chance.

    Coercer

    • Coercive Healing now affects Chilling Invigoration.

    Necromancer

    • Lifeburn can no longer be dispelled.
    QUESTS
    • The quest book “Remembrances – Tel’riia’mil’an’ane’ie” will now update in any zone, not just in the Obelisk of Lost Souls, which should make evil eyes easier to obtain.
    • The named nightbloods required for “The Mysterious Drafling” quest should now spawn automatically if you are on the quest, and will not appear at all if you are not.
    • New Halas writs have been added to the Moors of Ykesha.
    • Writ giver Ankinil Zo’Ro in Butcherblock now offers Gorowyn citizens city writs from level 20.
    • Neriak: Players of any evil alignment can now speak with Zintra for the quest “Eight Legs Are Better Than Two.”
    • The quest “Exile to Neriak – Sun Dazzled Vamps” now allows you to use the sunstones on any of the T’Rethir vampires, not just priests.
    • Players tagging chokidai together for the quest “Keeping Tabs” will now receive updates as a group.
    • It is now easier to obtain quest updates for “Caustic Action”, “A Key To The Past”, and “Far Seas Requisition – TS0703-SCO”
    • A number of quests in the Sanctum of the Scaleborn and the Feerrott now have a greater chance to obtain the quest item when a creature is killed.
    • The quests “The Mystery of the Cursed Tower” and “Watching the Watchman!” should sort properly by current zone in your quest journal.
    • “Battle of Ages Past” should now give you the Jin’tu’s gift ability along with the item. If you already have the item all you need to do is use it to receive the ability in your book.
    • The quest “To Catch The Sky” now directs you to a new, safer location to catch the piece of sky.
    • Mist essences now only drop from cloudmist walkers when you are actually on the quest “The Inhabitants of Cloudmist Isle”.
    • The “Enervated Vel’Arek” guardian weapon can now call upon Vel’Arek to offer the quest “Revitalizing Vel’Arek” or progress it.
    • Halas Citizens with the quest “A Final Froglok Word” will now find they can converse with Lady Erillis.
    • Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.
    TRADESKILLS
    • Scholars can now make level 10-19 bracelets.
    • Representatives of the Ironforge Exchange and Coalition of Tradesfolke are now stationed in New Halas and may have crafting work to offer to players tradeskill level 10 or higher.
    • The Totem of Escape and Totem of the Great Chameleon are now usable at level 30.
    • Artisans of the 20th rank or higher who are interested in working for the Far Seas Trading Company should seek out trade liaison Cordelia Galeston at the Butcherblock Mountains docks for more information.
    • “Pristine” has been removed from all tradeskill equipment as the name was a holdover from when you used to be able to make multiple qualities of the same item. All tradeskill equipment should be title cased as well.
    • The tinkered weapons Troll Snot Flinger, Gnarmy, and Tinkered Turkey Launcher now have improved visual effects.
    • The names of Vampire Bats, Raging Blow, and Body Check recipes have changed slightly (e.g. Vampire Bats II is now Vampire Bats III) so tradeskillers may wish to double check which level of these spells they are creating for customers.
    • Karalyn Cinderton in the Steamfont Mountains is seeking assistance from tradeskillers level 30 and higher.
    GOROWYN
    • Academy of Logistics engineers have completed their changes to the layout of the city of Gorowyn. They sincerely hope that the improved city layout will be easier to negotiate for Gorowyn residents, will promote more tourism to Gorowyn, and will reduce the number of completely lost rangers that the guards keep finding in obscure corners of the city.

    Gorowyn

    GREATER FAYDARK
    • The Nursery in Greater Faydark is under attack! New characters starting in Greater Faydark will have to help save the blooms of the Nursery and thwart the plans of the Grobin clan of goblins. Can you help the Matron and her friends ensure the safety of the unborn fae?

    The Nursery in Greater Faydark

    DARKLIGHT WOOD
    • Hate’s Envy has come under attack by Sablevein elementals! Adventurers starting there will find themselves quickly enlisted to repel the assault before all of Hate’s Envy is razed!
    • Thexian invaders continue to cause trouble within Darklight Wood. Members of the Dread Guard are seeking the assistance of adventurers at T’Vatar Outpost!
    • Several Nerian citizens have gone missing from Wanderlust Fair. New adventurers emerging from Neriak should speak with Malyl N’Vazin to look into this matter.
    FROSTFANG SEA
    • New Halas City Faction merchant, Mirva Kilgour, is now selling titles!
    • Pilgrims’ Landing is under attack by Ry’Gorr orcs! Adventurers starting there will find themselves being thrust into the fray, very quickly.
    EMPEROR ATREBE’S LABORATORY: THE FABLED CITY OF KOR-SHA
    • The zone boss Ka’El Ka’Vrish should do significantly less damage when casting Ravage.
    NEKTROPOS CASTLE
    • “The Idol of Mor’Tael” book can now be obtained within Nektropos Castle.
    BATTLEGROUNDS
    • Fixed an issue where sometimes characters could get stuck in a battleground.
    • Players who are reviving when a battleground match completes will still get credit for completing the match.

    Please Note:

    The Information above was taken from SOE website for eq2 –http://everquest2.com

    ~Chubby~

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    GENERAL

    • Unflinching Defiance can no longer trigger when not in PVP combat.
    • Mutilation can no longer trigger when not in PVP combat.
    • Fanaticism now persists through death.

    ALTERNATE ADVANCEMENTS

    • Hail Storm should now stack when applied by two wizards.
    • Time Warp Immunity can no longer have its duration extended
    • Infusion now persists through death and can no longer hit targets that are not in combat.
    • Fiery Blast and Rhythmic Overture should now stack properly when used by two different people at the same time.

    BATTLEGROUNDS

    • Annihilate the Opposition should update correctly now.
    • The six pets obtained in the Outer Vault can no longer be summoned if not within the correct zone.
    • Players can now move more freely during pregame of the Gears of Klakanon and Smuggler’s Den matches.
    • Taking the relic into a respawn area in the Gears of Klakanon battleground will cause the relic to auto reset to the middle of the battleground.
    • In the Battlefield of Ganak, taking the flag to a respawn area will cause the flag to auto reset to its home position.
    • When a pet kills a player in a battleground the owner will get credit for the kill.
    • Fix for bug that was causing players to sometimes not get experience for completing a battleground.
    • You can no longer deploy a training dummy in a battleground.

    ITEMS

    • Balanced Ayr Stones are now Adornments of Avoidance (Superior). They grant Riposte Chance and can only be applied on Neck slot items.
    • Rare drops from the Sentinel’s Fate instances received resists.
    • The Battleground Emerald-studded Brutallic Bracelet now has Soulsteal II to match the Open PVP version.
    • Focused and Specialist’s Reprieve potions can no longer be auto-consumed.
    • Lots of Sentinel’s Fate raid weapons and shields have had updated appearances added.
    • Stats on the Di’Zok Bow of Flame, Riliss Chicken Foot, and Danak Wishbone have been adjusted to be more useful to all the classes that can use these items.
    • Changed the appearances on many brawler fists so they have a different appearance other than the standard spike bronze pot!

    QUESTS

    • In Her Majesty’s Service for the Qeynos Claymore quest in Tenebrous Tangle should now allow those over 80 to get the quest.
    • Necromantic Research – Turbulent Knots, no longer shows Tubulent Knots.

    THE SENTINEL: FINAL DESTRUCTION

    • Tartan’s Jaws of Death has had the damage drastically reduced.
    • The Sense of Urgency achievement is now 90 minutes.

    Your Hotfix notes for March 18th include tweaks to Tier 3 (raid armor).

    NOTE: Make sure your EQ2 client patches before trying to log into EQ2. Due to an oversight, EQ2 servers are allowing out-of-date clients to login, resulting in bugs with the Broker, Group window, etc.

    Hotfix Notes for March 18th

    GENERAL

    •Brawler Focus: Stances red adornments have been restored to their original values.

    BATTLEGROUNDS

    •Fixed an issue that would cause some players to become stuck when returning home from a battlegrounds match.
    •It should no longer be possible to cause your character to become stuck by spam-clicking the cloud mounts in Smuggler’s Den.

    ITEMS

    •Many of the Tier 3 Raid Boss Armor drops have been improved to be more in line with the challenge.
    •Tier 3 Priest sets had some spell reuse added and some casting haste removed.
    •Chainmail of Worshipped Will should now have the proper critical mitigation.
    •Chainmail of Worshipped Will should now have a red raid adornment slot.
    •Greaves of Recollected Vengeance have had their critical bonus returned to their original value of 12.6.
    •A few more high-end accessories and armor pieces have been found that did not accept new tradeskill adornments. These have been fixed.
    •Frothy Tankard can no longer be transmuted.
    •The Soot Covered Illusionary Robe should no longer share appearances with the Academy Junior Apprentice Robes.

    PVP

    •Warden Root spells should now follow the 8 second duration rule in PVP.

    QUESTS

    •“Premonitions of Doom” should now update correctly when you consume the mutagenic potion.
    •Eva will now correctly update “The Footsteps of Dartain: Ascension” for followers of Tunare.
    •An Organic Matter of Fact – The blur effect observed when using the Glomalin Divining Rod has been reduced.
    •An Organic Matter of Fact – Certain glomalin deposits that were appearing underground should now be accessible.

    SPELLS

    •Blaze of Ro should now increase the overtime portion of the spell with each update.

    TRADESKILLS

    •“Essence of Peel” and “Essence of Peel II” recipes are now correctly named in Alchemists’ recipe books.

    GREATER FAYDARK

    •Several gathering quests in Greater Faydark have been repaired.

    PALACE OF ROEHN THEER

    •Improved the drop tables for 1- and 2-rune Roehn Theer kills
    •The Roehn Theer add Approaching Equilibrium changed:
    ◦Spawns with a more consistent timer
    ◦Now only immune to mez
    ◦Have fewer HP


    gameupdate1
    Information Taken from Eq2players.com
    FEATURED

    Appearance Slots

    • Players now have access to primary, secondary and ranged appearance slots.  
    • The wield style (one-handed, two-handed, shield) of the weapons must match the weapons that are currently equipped.

    Bristlebane’s Day

    (3/31/2009 – 4/8/2009) Jesters, thieves, bards and fans of mischief are invited to enjoy the festivities that surround Bristlebane’s Day! You never know what laughs and pranks are to be found, during this enjoyable time of year. Celebrators are present in every home city, and the oddest of objects have been spotted in Antonica, The Commonlands, Darklight Wood, Timorous Deep and Greater Faydark! Be sure to keep your eyes peeled for special events occurring only on the highest of silly days, 4/1/2009!

    Lavastorm

    Lots of brand new content has been added in this classic zone. Almost all of the population has be re-tiered for solo players, with a new level 45 to 55 adventure quest line with the industrious…but rather insane Sootfoot goblins, and a new level 40-45 tradeskill quest line. Brand new void invaded areas also feature new level 80 solo quests. Additionally, a solo-able daily shard quest had been added as well as mount paths and additional teleporters to make traversing the zone much easier!

    Shard Armor

    A new set of shard armor is now available from merchants!

    Threat Meter

    • Players can now see how much aggro they have generated towards NPC’s in combat.
    • A new UI element will display players’ aggro percentage for their current target or implied target.
    • Players with the most hate will also see the hate value for the player below them.
    • Players’ aggro value will also appear above an NPC’s head, just below their remaining power.
    • The aggro value displayed above an NPC’s head may be toggled off under Options -> User Interface -> Name and Chat Bubble

    Ward of Elements

    A brand new level 80 two-group raid instance has been added! This zone is balanced for players without a proliferation of raid gear, and should provide an exciting challenge to any group of 12! The first six bosses can be tackled in any order, and provide fantastic fabled loot with brand new armor sets upgraded from the tier 2 void shard sets, complete with new appearances! You can find it in Lavastorm beneath the Hollow Tower and Deep Forge.

    ACHIEVEMENTS

    Cleric

    • Sacrifice is now instant cast and recovery but will no longer be absorbed by wards.
    • Allied Prayers will trigger properly if the Cleric is casting.

    ATREBE’S LABORATORY

    Many NPC spells within Atrebe’s Laboratory: The Fabled City of Kor-sha will no longer target other NPCs.

    GAMEPLAY

    • Xebnok and other charming mobs should no longer cause clients to crash.
    • Picking character advancement and training spells (i.e. Master II spells) will now attempt to add the spells to your hotbar and indicate where they are with spinning arrows.
    • Group members can now use the /invite command to request that the group leader invite a player to the group.  Just type /invite <playername>
    • The entire group will no longer be zoned out of Scion of Ice when 1 person leaves.
    • Chests looted with NBG or Lotto looting options will now give the group 120 seconds to make their decisions.
    • Players that have completed the access quest to Trakanon’s Lair will now be able to zone directly to Trakanon without clearing Veeshan’s Peak.
    • Sarnak teleporter technology in Gorowyn has expedited transport from the base of the main lift to the residential area.
    • Gnomeland security R&D have created a tinkered banker prototype, which is now available for use.  No warranty applies, use at own risk, no refunds, gnomeland security accepts no liability for injuries or loss incurred due to malfunction or spontaneous combustion.
    • A void shard now drops from the final boss of Obelisk of Ahkzul, two from the final boss of the Anchor of Bazzul, and three are present within the Palace of Ferzhul!

    GUILD HALLS

    • The guild hall mender will now correctly remember the new coverage setting after it is changed.
    • Paying upkeep on a house or guild hall now requires confirmation.
    • The “Call to Guild Hall” spell to has been modified to have less of an impact on server performance when many players use it at once.
    • Amenities will now move with players when moving to a new guild hall.
    • Any amenities that are not allowed in the new guild hall will continue to be refunded to players’ escrow accounts. If the move results in having more amenities than allowed, players will not be able to move items until some amenities are removed.
    • Permissions for the Harvest Supply Depot amenity have been changed as follows:
      • Any player with access to the guild hall may deposit items into the depot.
      • Only players with Trustee access to the hall may withdraw items directly from the depot.
      • The ability to craft using items in the depot is defined using the permission level on the amenity tab.

    ITEMS

    • Forgotten Ring of Souls had a higher bonus on it than was intended. It has been changed to 2 base spell damage and 2 spell crit.
    • The Paladin Voidbeam set’s 4-piece bonus has been changed.
    • The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
    • The Zealot’s Steel armor set is no longer sunshine yellow.
    • The Shadow Odyssey dirge set armor has had its chest and 2-piece set bonus swapped.
    • The Void Shard merchant in the Moors of Ykesha now offers weapons suitable for Brawlers.
    • Items collected from the ‘old’ Ethernaut Relics collection now apply to the ‘new’ Ethernaut Relics collection.  The ‘old’ Ethernaut Relics collection has been deleted.
    • Set bonuses for Shadow Odyssey raid gear and some shard-purchased gear have been modified and improved.
    • Flightrift Leggings now have a ranged crit bonus instead of melee crit.
    • The High-Pressure Forged Breastplate awarded by Tertiary Gurowyn Riz’Din in the Timorous Deep can now be equipped by crusaders as well as warriors.
    • The delayed shipment Nagafen statues have finally arrived.  Anyone who had /claimed their Nagafen at Rest item should now have a statue in place of the delivery crate.
    • The Thex Mallet can now be purchased from Shady Swashbuckler if you have completed the heritage quest.
    • Darkened Rapidity now adds +10 Deflection Chance to the fighter version of the Dark Mail Gauntlets.
    • The effect from the Talisman of the Ethernauts should now stack with similar effects, like Frenzy of the Dead and Adrenaline Rage.
    • The Tainted Ring of Anashti Sul should now proc Deflection Chance similar to its Shield Effectiveness.
    • The Signet of Vampiric Kind should now also proc Barrier on a successful deflection.
    • Many quest items in Moors of Ykesha have been fixed to no longer trigger procs.
    • Quest items for the Befallen missions will no longer trigger procs.
    • The Wantia Artisan’s Satchel and Meager Harvesting Bag no longer hold non-harvested raw items such as wolf fangs.  Only items that are actually harvested can be placed in them.

    MOORS OF YKESHA

    Many parts of the solo population within Moors of Ykesha have been reduced in difficulty.

    PALACE OF THE ANCIENT ONE

    Multiple occurrences of Abstalius should no longer spawn in Palace of the Ancient One.

    PVP

    • Players can no longer revive while their group is still engaged in PVP based combat.
    • The infamy system has been adjusted.  Players no longer lose infamy when they die.  However, their infamy will slowly decay over time.  Also, a new title has been added.

    QUESTS

    • Lord Byron and his cohorts should be much more accessible for updating quests in Stormhold.
    • You can now assist with Qho Augren’s harvesting obsession as you level up, starting at level 5 (adventurer or tradeskill).
    • City writs that previously sent adventurers into Lavastorm have been adjusted due to the changes to the Lavastorm population.
    • Some of the collection items that were previously only available through the Kunark Burynai have been made available again in certain zones.

    RAIDS

    • All Shadow Odyssey Expansion raid bosses now have a chance at dropping master spells.
    • Some raid bosses in each zone now drop void shards! (2 per instance, except Zarrakon)

    RUINS OF GUK

    The Ruins of Guk: Halls of the Fallen, The Ruins of Guk: the Lower Corridors and Atrebe’s Laboratory: Fabled City of Kor-sha all have had some changes made. Most of the more undesirable spells have been removed from NPC’s and or are now dispellable.

    SPELLS

    Strike of the Ethernauts and similar type effects should now all stack with each other.

    TRADESKILLS

    • The Far Seas Supply Division has learned of another mission where a group of talented tradeskillers may be sorely needed.  Madria Varas will have details of the new mission once they are available.
    • Representative Purrla from the Far Seas Trading Company is seeking help from the cities’ tradeskill societies!  Tradeskillers level 40+ may wish to assist.
    • Armorers, woodworkers, and jewelers have improved their recipes, and can now make improved versions of tradeskilled shields and secondary items.  Old shields and secondary items that already exist will not be affected, only new ones created henceforth.
    • Tradeskillers with their epic earrings may soon find more red collectibles if they look in the right areas…
    • The “Tunare’s Gifts” volumes 1 through 5 and “Bartending for Sadists” recipe books are no longer limited in number of uses.
    • All armorer reaction events in the level 50 range should now result in a success round if successfully countered.

    USER INTERFACE

    • Players can now drag equipment from their appearance slots to the macro window.
    • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
    • The raid window has a new ‘Advanced’ mode that will display effect icons for all members of the raid.  To switch views, right-click the raid window.
    • A bug in the raid window sometimes causing users to not be drag-able has been fixed.
    • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
    • UI Settings files are now stored in a new XML format.  Existing INI files will be converted the first time a character is logged in.
    • Tooltips of icons in the collection window now look like regular item tooltips.
    • The quest journal can now be sorted by quest name.
    • Players may now specify key bindings for all 10 hotbars in the Options window under Controls->Hotbar Keys. Right-click a hotbar and choose “Hotbar Settings” to assign a key mapping.
    • The group window now displays a health bar for your group members’ pets.
    • The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:
      • UIScript now supports the following functions: int(), abs(), floor(), ceil()
      • Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
      • Fixed a bug parsing negative floating-point numbers.
      • New Scripting events added: OnMove, OnSize, OnTextChanged.
      • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
      • Support has been added for a new UIColorStyle object.  Any object property that accepts a color will now accept a reference to a UIColorStyle object.
      • Players can now press F2 to edit the name of an object in the TreeView
      • Players can press Enter or Escape while editing an object name to commit or cancel editing.

    ZARRAKON’S ABYSSAL LAIR

    The mark of attack spell associated with the Mystmerian Wraiths in Zarrakon’s lair no longer persist through death, but the wraiths recast it on newly resurrected opponents within 3 seconds, allowing them to resume fighting with their group.