Well the Holidays are finally over and now its time to focus back on the important things in life…EVERQUEST 2!!!!!!!!

I have been tinkering around with my 3 main toons and getting them leveled and tradeskilled up, its been a long and sometimes boring process. I am more of a solo player vs the group aspect of the game, dont get me wrong i love the occasional group or raid to get the blood flowing, but 98% of the time i am solo. I feel that being solo i can work at my own pace, if i want to stare at a mob and work out some strategy before jumping in i can, in a group thats not so easy, espically if you have someone like i use to be they see a mob and RUN straight for it and pull everything in site…hehe (done that one too many time) !!

But since the New Year is here i have taken a break from my older toons and made room for a new toon on the same old server but in a different new but old guild for me, i know that sounds confusing, so i’ll explain.

See i was once part of the Looony Toons guild in Crushbone , one of the founding fathers so to speak, well after sometime i was growing boried with the role of a leader and wanted to be lead, had alot of things going on in my RL that was affecting my EQ2 life, so i made a decision to step down and leave the guild to look for a more raiding guild, at the time all i wanted to do was raid and get the uber gear and become a ledgend.

Yes, i made a new home and fell in love with my guildies who have been the best friends a person could ask for in game and out of game. i still felt like i have had a peice missing from me, so on Monday i made a deciosion to create a new toon and tag him back into the old guild that i came from and work with them for a while. Now for anyone who is in the guild i am in now, dont worry – Chubby, Cinder, Kuzab and the other 2 alts are not leaving the guild, i just needed a change of pace and visit some old friends for a while, i will still be on my older toons and getting them where they need to be but i will also be working on this new toon and guild to help get them to GL 90. Just spreading the love guys !!

I have been very impressed with Looony Toons the last couple nights, last night they had over 20 players on for a majority of the night, it was great i havent seen that in a guild in a long long time and felt proud that i was at one point in my life that i helped create this guild, they have done so much ove the last couple years and have built the guild into a strong force for the citizens of Norrath. Also i didn’t releize this till last night that i created and join this new / old guild on the guilds Anniversay, so ironically one of the Founding Fathers returns on the night that the guild was origionally created serveral years ago!! 🙂

Anyways, alot is going on and i am here to partake in the fun festivities and get a new toon off the ground and into a raiding guild as this is what they have developed into again another ironic thing i have found, i left to goto a raiding guild that fell from raiding to create a new toon to go to my old guild who is now Raiding!! Lost yet!!

So the next post i have with my update progress should not be so confusing, the new toon is a ShadowKnight, since i just love the pure raw abilities of the SK class,and he is sitting at lvl 16 with about 12 AA’s, i am in the process of becoming a citizen of Freeport as i feel that Neirek is just too confusing to be able to raise a new toon. So if your on Crushbone look for Chubbers the Kerra SK, i’m sure you’ll see me around, hit me up for a PUG or just to chat.

Until next time, Happy Hunting in Norrath or where ever you call home!!!

~Chubbylilbuddy / Cinderbella / Kuzab / Chubbers / Wonderboyz / Kryptonion / Chubetta~

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Well i’ve been very busy recently getting my alts leveled up so i can take them to the lands that their brothers and sisters have been too.

These alts have heard many tales from their kins, and have been eagerly awaiting their time to journey to this distant and past lands to become ledgens of their own time and bask in the forgot hordes of treasure that have been long forgotten.

Kuzab my pally has finally had some QT time from me in the recent weeks.

He is currently sitting at level 62 adventurer and lv 54 tailorer, the goal is to have him maxed out in both before the release of the next expansion, Since tomarrow is christmas Eve and i am off till monday, i will be giving him some long over due attention. Normally i start off with the adventure side of things and move over the artisan side once i become boried. Kuzab was the first toon i created on Launch day of Eq2, actully if you remember back when Eq2 was launched that if you preordered the game you had a few extra days before the retail side launched so you was able to get ahead of the other, and i had at that time taken advantage of this, however i grew boried with my pally as it wasnt what i was looking for at the time and instead of deleting him i just pushed him to the back burner. about after 2 months on Kuzab i created my Zerker Chubbylilbuddy who became my main too for the next 6.5 years.

Chubbylilbuddy is currently sitting at lvl 83 in adventure status and is already maxed out in crafting (Alchemist). I still love logging into Chubby and going out and basjing everything i see, its a great way to releive your stress levels after a long day of working.  I am hoping with these holiday breaks i can get Chubby completely maxed out by end of year, its going to take alot of time and blood (not mine or chubbys) to get him there.

Cinderbella – this was the 3rd toon i created and about a year ago became my main toon – this is my SK and i completely fell in love with her and her ability to create so much damage, just fricking awesome!! She is maxed out in her adventure at 90 and is stilling pretty at 70 for a sage, i would love to have her completely maxed out by end of year, along with her grandmaster crafting acheived as well.

I also have 3 other toons that are still low levels and there is no way i would be able to get them to 90 by launch of the expansion, but i will give it a try, a fury, warlock and a gaurdian walks into a bar….Umm i mean those are what the other 3 toons that are low level are.

Now i have been looking to maybe delete one of these toon when the expansion comes out so i can try the new vampire race but i am still unsure, i may also just purchase another toon slot thru the Station Store but as i mentioned not 100% sure at this time.

So this is what i have been up to since last update, and will or should have another update in a day or two.  If you ever find yourself on Crushbone, please look any of my toons up that i have mentioned, get a group going and embark on an epic journey of fame and fortune, this is how ledgens are born, this is where the stories of or lore are made from, this is how we become the new hero’s of out time, and to have other generations speak of our ventures, this is how we save Norrath and bring it back to its once Glorious time.

Until then, Happy Hunting throught Norrath or where ever you call home!!

~Chubby~

Happy Holiday to you and have a Happy New Year as well.


Well this past Thanksgiving Holiday weekend use to be my weekend of nothing but gaming and gaming hours upon hours and have alot of things accomplished, for some reason this didnt happen this year!!

I did however get logged in a few days of the 4 day weekend, I got to venture to Chelsith once again with KOM to help a few folks with some updates for their epic, i did get some nice loot that was able to place on the broker and earn some phat plat.

I also was able to get some solo time in as well, working  on getting Chubby up to lvl 90, i was working the questline in Sundering Frontier as well as collecting Shines and harvesting for Rares. I know i should really be hording my rares on the harvesting side and saving for some armor my toons may be needing, however i placed them on the broker and made some nice plat, i placed 4 rares and with in 1 hr i had made over 20 plat, love it. So i started to go harvest crazy hoping to get more rares to place on the broker..lol

After about 2hrs of Harvesting and only 1 Rare dropped i switched back to killing everything and anything in site to gain some XP, i was getting 200% XP for my Valitaly and and additional 20% for max toons  but it still seemed as if it was dragging, normally when receiving this amount of XP bonus i would of dinged at least 2-3 lvls during my play time and i did not, i was working the areas that was well beyond my current level but still no dingage occured.

Tonight i am still going to work on Chubby and try to get him to 90 by the end of this week, i also have Kuzab my pally that i have been ignoring as of late and need to get him back into the mist of things as well. so hopefully by the end of the year i will have 3 lvl 90 toons and on my way to a 4th and 5th if i am lucky..lol

Until next time , happy hunting across Norrath or where ever you may call home!!

~Chubby~


Game Update 57 went live today in EverQuest II! To see what changed, what’s new, and what you don’t want to miss, check out the Update Notes.

QUEST REGIONS OF INTEREST
  • Many quests will now highlight areas on the map to show where updates can be obtained.
  • Quests must be active in the quest helper window for their RoIs to display.
  • Mousing over a quest in the quest helper window will highlight its corresponding RoIs on the map.
  • Mousing over RoIs on the map will display info on the quest they are associated with.
  • Quests in the following zones currently support this feature: Frostfang Sea, Darklight Wood, Greater Faydark, Timorous Deep, Lavastorm, Kylong Plains, Butcherblock, Steamfont, The Barren Sky, The Bonemire, Tenebrous Tangle, and Sinking Sands.

Lavastorm quest ROI highlighted in blue on the map

USER INTERFACE UPDATES
  • The Default UI now ships with two color options; red and blue. Use the /loadui command to change color schemes.
  • A clock and compass have been integrated into the mini-map window (the old compass and clock UI elements were not removed and can be opened using Alt-N and Alt-C respectively).
  • At the bottom of the screen you will now find the Nav bar, which replaces the old experience bar and includes the EQII button and shortcuts to various UI windows (you can right-click minimize/maximize the NAV bar to hide the various shortcut keys, except for the SC and EQII buttons).
  • New tutorial windows have been created to help ease new players into the game.
  • The Marketplace window has been upgraded for easier browsing. An item preview pane has also been added.
  • The Welcome window layout has been reorganized to make it easier to read.
  • The Inventory and Persona windows were merged to create the Character window (the shortcut key for this new window is C).
  • Z is now the default for crouch.
  • The casting, breath and PvP immunity bars have been updated with a new look.
  • The hotbar has been reworked and is now easier to manipulate.
  • If a new spell is a newer version of an old spell on your hotbar it will replace the older version rather than adding a new button on your hotbar.
  • Spell effects that are not able to crit will say “This effect cannot be critically applied” in the spell description.
  • You can now freely move any UI window when viewing them in F10 mode.
  • You can now disable the confirmation when spending AA points under Options -> UI -> Game Features.

New Character Window

Use /loadui to chage your UI color from red to blue.

The new Marketplace Window with Preview Pane

The new Navigation Bar

Minimap with clock and compass

The new tutorial windows for Character Advancement

The new tutorial windows for Combat

The new Welcome Screen

CHARACTER CREATION
  • The character creation process has been reorganized for a better flow (models will now default to their SOGA versions during character creation).
  • More classes are now neutral:
  • Neutral: Troubador, Dirge, Ranger, Assassin, Templar, Inquisitor, Fury, Warden, Coercer, Illusionist, Wizard, Warlock, Bruiser, Monk, Guardian, and Berserker
  • Good: Swashbuckler, Mystic, Conjurer, and Paladin
  • Evil: Brigand, Defiler, Necromancer, and Shadowknight
SPELL FX REVAMP

We are updating, optimizing and standardizing every class spell visual in the game. AA and Entertainment spells are next on the list and will be revealed in a later game update.

The purpose for these changes are primarily to optimize and individualize as many spells as possible so there will be more uniqueness to each class. Also we would like for more players to have the ability to keep the spell FX active during group and raid content and still be able to tell what is going on.

We analyzed the text and effects of each spell and made every effort to standardize the type of damage being done or the type of buff, heal, summon, etc. Also since we picked a single name for the spells instead of getting a new name with every spell upgrade, we tried to give the spell a visual that not only matched the damage done, but also the name of the spell.

When you start a new character you will have Apprentice spells. This spell tier along with Journeyman will have a beginner level of FX in both size and quantity. Later when you acquire Adept or Expert versions of the spells the level of FX will increase. Finally when you acquire Master and Grandmaster versions of the spells you will experience the full FX force of that spell.

One of the unique features of spells in EverQuest II is the leveling of spell skills. As you cast destructive spells your skill in Disruption increases. Healing spells increase Ministration. Buff and debuff spells increase Ordination and Crowd Control and Summon spells increase Subjugation (see figure A). Other than the chat window there was no real indication which spells increased which status. Therefore we created the spell wheel. Mages, Bards and Priests will see the spell wheel spin while casting and the corresponding Rune will show up when that skill is used. Casting runes will all emanate from the caster’s feet as part of their traditional casting rings.

Figure A:

Wisdom

Parry                       Wisdom                    Aggression              Intelligence

Focus                      Stamina                  Avoidance                  Strength

Agility

Finally we set up icons for the various other buffs in the game to show players when they are getting an increase or decrease to Intelligence, Wisdom, Focus, etc. (See figure B.)

Figure B:

Light :                                                              Dark:

Disruption          

Ordination          

Ministration       

Subjugation          

TRAVEL

  • Inner zone travel locations now support path linking. This means when travelling via sokokar/horse/balloon you will be able to select any location in the zone that is an available travel point and let the mount do the rest.
  • The KOS cloud pads can now teleport you to any other pad within the same zone.
  • Cloud travel around KOS zones can now be done via the Overrealms Tour Agency. They offer tour route services for Tenebrous, Barren Sky, and Bonemire.
APPEARANCE SLOTS
  • Weapon appearance slots are no longer restricted to being the same wield style of your equipped weapons.
  • Appearance slots are no longer restricted to levels 20 and higher.
GENERAL
  • Linkdead timeouts should now occur less frequently.
POPULATION
  • Lucan D’Lere has returned to Freeport! His Lucanic Knights have retaken the streets of from the Dreadnaughts and Thexians.
  • The hooluk collector in the Barren Sky is now in the Windgazer’s Hideout with the banker. The hooluks have also joined the wider trade community of Norrath and installed a broker and mail kiosk.
  • New neutral class trainers have opened for business in Qeynos, Freeport, Neriak, Kelethin, Gorowyn and New Halas!
ITEMS
  • The book, “The Case of the Lost Lute” is now available for purchase from the Sage NPCs in South Qeynos, North Freeport and New Halas if player is a troubador, level 80+ and does not already have the book.
  • The “Halasian Weapon Rack” now mounts properly in houses.
  • The Vambraces of plated ice have had their stats adjusted to be consistent with similar healer shoulder items in Icy Keep.
  • The Band of the Corrupter’s effect Pure Corruption now also procs agility.
  • The “Bauble of Holidays Past” description has been made a bit more specific, and the particles should be easier to see.
  • The appearance armor sets sold in Erronson’s Fur and Leathers shop in New Halas are now heirloom instead of no trade.
  • It is now much easier to change which holiday-themed effect is triggered by The Bauble of Holidays Past.
  • Swift Claws from the Claws of Jojo will no longer cause stacking issues with Furious Blows.
  • The Seeker’s Disc of Darktruth is now usable by level 80 crafters.
AMENITIES
  • The “Guild Hall Kunark Writ Agent” now offers writs to Guild members that are citizens of New Halas.
  • Guild hall harvester hirelings no longer spam you with a list of every item they brought back.
  • Shiny Tinkerfest Cogs and raw vanilla can now be placed in supply depots.
PVP SPELLS
  • “Call of City” spells now properly apply their new reuse and casting speed on PVP Servers.
CLASS PROGRESSION / ABILITY CHANGES

Fighters

  • Fighter heals can no longer critically heal.
  • Fighters will no longer automatically receive “Intercept” at level 6.
  • Crusaders will no longer automatically receive “Pledge of Armament” at level 17.

Berserker

  • Berserkers will no longer automatically receive “Enrage” at level 8.
  • Berserkers will no longer automatically receive Mock and Mock II.
  • Berserkers now receive “Body Check” at level 8.
  • Berserkers now receive “Rupture II” at level 6.
  • Berserkers now receive “Reckless Aide” at level 21.
  • Berserkers now receive “Destructive Rage” at level 18.
  • Berserkers now receive “Abandoned Fury II” at level 16.
  • Berserkers now receive “Raging Blow” at level 3 and “Body Check” at level 2.
  • Berserker “Perseverance” now has a 60 second reuse time.
  • The Berserker ability “Body Check” no longer requires a shield.
  • “Wall of Rage” no longer snares the caster.

Bruiser

  • Bruisers will no longer automatically receive “Slurred Insult” and “Slurred Insult II.”
  • Bruisers will now receive “Pummel II” at level 6.
  • Bruisers will no longer automatically receive “Abuse” at level 8.
  • Bruisers will now receive “Shrug Off” at level 21.
  • Bruisers will now receive “Smoldering Fists II” at level 16.

Guardian

  • Guardians will no longer automatically receive Provoke and Provoke II.
  • Guardians will no longer automatically receive “Shout” at level 8.
  • Guardians now receive “Bash II” at level 8.
  • Guardians now receive “Overpower II” at level 6.
  • Guardians now receive “Never Surrender” at level 21.
  • Guardians now receive “Battle Tactics” at level 18.
  • Guardians now receive “Forward Charge II” at level 16.
  • The Guardian ability “Shield Bash” is now “Bash” and no longer requires a shield.
  • “Hunker Down” no longer snares the caster.

Monk

  • Monks will no longer automatically receive “Silent Threat” and “Silent Threat II.”
  • Monks will no longer automatically receive “Challenge” at level 8.
  • Monks will now receive “Tranquil Vision” at level 21.
  • Monks will now receive “Flow Like Wind II” at level 16.
  • All versions of Will of the Heavens can now be cast while the monk is feared.

Paladin

  • Paladins will no longer automatically receive “Clarion” and “Clarion II.”
  • Paladins will now receive “Faith Strike II” at level 6.
  • Paladins will now receive “Wrath Stance II” at level 16.
  • Paladins will now receive “Crusade” at level 18.
  • Paladins will now receive “Resolute Faith” at level 21.
  • Paladin “Judgment” is now a Fist for the Heroic Opportunities.
  • “Heroic Dash” no longer requires a shield or symbol to be equipped.

Shadowknight

  • Shadowknights will now receive “Painbringer II” at level 6.
  • Shadowknights will now receive “Devious Evasion” at level 21.
  • Shadowknights will now receive “Unholy Strength” at level 18.
  • Shadowknights will now receive “Dark Blade II” at level 16.
  • Shadowknight “Unholy Strength VI” no longer has a casting time.
  • Shadowknight “Malice” is now a Fist for the Heroic Opportunities.
  • “Hateful Slam” no longer requires a shield or symbol to be equipped.

Scouts

  • Scouts will no longer automatically receive “Evade” at level 6.

Assassin

  • Assassins will no longer automatically receive “Murderous Design” at level 11.
  • Assassins will now be granted Villainy at level 11.

Brigand

  • Brigands now receive “Mug” at level 6.

Dirge

  • Dirges now receive “Tarven’s Crippling Crescendo” at level 6.

Ranger

  • Rangers will no longer automatically receive “Primal Reflexes” at level 11.
  • Rangers will now be granted “Hunter’s Instinct” at level 11.Assassins and Rangers now gain the new spell “Hilt Strike” at level 6.

Swashbuckler

  • Swashbucklers now receive “Double-Cross” at level 6.

Troubador

  • Troubadors now receive “Vexing Verses” at level 6.

Mages

  • Mages will no longer gain “Bind Sight” automatically. It is now a fun spell and can be bought from the class trainers.
  • Dispel Magic is now Absorb Magic and now also drains a small amount of power. It no longer has a power cost.
  • Summoners will now receive their first version of Vampire Bats at level 10.
  • Summoners: “Aqueous Stone” is now “Aqueous Soul” and no longer summons an item that grants water breathing. It now simply casts water breathing on the target.

Warlock

    • Warlocks will no longer automatically get “Nullify” at level 10.
    • Warlocks will now get “Vacuum Field” at level 4.
    • Void Contract now costs less health to cast below level 40.

    Wizard

    • Wizards will no longer automatically get “Cease” at level 10.
    • Wizards will now gain “Ice Spears” at level 4.
    • Vital Transfer now costs less health to cast below level 40.

    Coercer

    • Coercers will no longer automatically receive “Mesmerize” at level 1.
    • “Shift Mana” now has a lower health cost at low levels.

    Illusionist

    • Illusionists will no longer automatically receive “Entrance” at level 1.
    • “Extract Mana” now has a lower health cost at low levels.

    Priests

    • Priests will no longer receive the spell “Summon Food and Water.”
    • Priests will now receive “Wrath” at level 6.
    • Clerics will now receive “Soothe” at level 30.
    ALTERNATE ADVANCEMENT

    Crusaders

    • Legionnaire’s Focus now is 2% heal potency rather than 2% heal crit bonus per rank.

    Paladin

    • Allied Prayers now gives 4% heal potency per rank rather than 3% heal potency and 3% critical chance.

    Coercer

    • Coercive Healing now affects Chilling Invigoration.

    Necromancer

    • Lifeburn can no longer be dispelled.
    QUESTS
    • The quest book “Remembrances – Tel’riia’mil’an’ane’ie” will now update in any zone, not just in the Obelisk of Lost Souls, which should make evil eyes easier to obtain.
    • The named nightbloods required for “The Mysterious Drafling” quest should now spawn automatically if you are on the quest, and will not appear at all if you are not.
    • New Halas writs have been added to the Moors of Ykesha.
    • Writ giver Ankinil Zo’Ro in Butcherblock now offers Gorowyn citizens city writs from level 20.
    • Neriak: Players of any evil alignment can now speak with Zintra for the quest “Eight Legs Are Better Than Two.”
    • The quest “Exile to Neriak – Sun Dazzled Vamps” now allows you to use the sunstones on any of the T’Rethir vampires, not just priests.
    • Players tagging chokidai together for the quest “Keeping Tabs” will now receive updates as a group.
    • It is now easier to obtain quest updates for “Caustic Action”, “A Key To The Past”, and “Far Seas Requisition – TS0703-SCO”
    • A number of quests in the Sanctum of the Scaleborn and the Feerrott now have a greater chance to obtain the quest item when a creature is killed.
    • The quests “The Mystery of the Cursed Tower” and “Watching the Watchman!” should sort properly by current zone in your quest journal.
    • “Battle of Ages Past” should now give you the Jin’tu’s gift ability along with the item. If you already have the item all you need to do is use it to receive the ability in your book.
    • The quest “To Catch The Sky” now directs you to a new, safer location to catch the piece of sky.
    • Mist essences now only drop from cloudmist walkers when you are actually on the quest “The Inhabitants of Cloudmist Isle”.
    • The “Enervated Vel’Arek” guardian weapon can now call upon Vel’Arek to offer the quest “Revitalizing Vel’Arek” or progress it.
    • Halas Citizens with the quest “A Final Froglok Word” will now find they can converse with Lady Erillis.
    • Quartermaster Lewyn in Qeynos Harbor will now converse with New Halas citizens if they have found the patterns she is interested in.
    TRADESKILLS
    • Scholars can now make level 10-19 bracelets.
    • Representatives of the Ironforge Exchange and Coalition of Tradesfolke are now stationed in New Halas and may have crafting work to offer to players tradeskill level 10 or higher.
    • The Totem of Escape and Totem of the Great Chameleon are now usable at level 30.
    • Artisans of the 20th rank or higher who are interested in working for the Far Seas Trading Company should seek out trade liaison Cordelia Galeston at the Butcherblock Mountains docks for more information.
    • “Pristine” has been removed from all tradeskill equipment as the name was a holdover from when you used to be able to make multiple qualities of the same item. All tradeskill equipment should be title cased as well.
    • The tinkered weapons Troll Snot Flinger, Gnarmy, and Tinkered Turkey Launcher now have improved visual effects.
    • The names of Vampire Bats, Raging Blow, and Body Check recipes have changed slightly (e.g. Vampire Bats II is now Vampire Bats III) so tradeskillers may wish to double check which level of these spells they are creating for customers.
    • Karalyn Cinderton in the Steamfont Mountains is seeking assistance from tradeskillers level 30 and higher.
    GOROWYN
    • Academy of Logistics engineers have completed their changes to the layout of the city of Gorowyn. They sincerely hope that the improved city layout will be easier to negotiate for Gorowyn residents, will promote more tourism to Gorowyn, and will reduce the number of completely lost rangers that the guards keep finding in obscure corners of the city.

    Gorowyn

    GREATER FAYDARK
    • The Nursery in Greater Faydark is under attack! New characters starting in Greater Faydark will have to help save the blooms of the Nursery and thwart the plans of the Grobin clan of goblins. Can you help the Matron and her friends ensure the safety of the unborn fae?

    The Nursery in Greater Faydark

    DARKLIGHT WOOD
    • Hate’s Envy has come under attack by Sablevein elementals! Adventurers starting there will find themselves quickly enlisted to repel the assault before all of Hate’s Envy is razed!
    • Thexian invaders continue to cause trouble within Darklight Wood. Members of the Dread Guard are seeking the assistance of adventurers at T’Vatar Outpost!
    • Several Nerian citizens have gone missing from Wanderlust Fair. New adventurers emerging from Neriak should speak with Malyl N’Vazin to look into this matter.
    FROSTFANG SEA
    • New Halas City Faction merchant, Mirva Kilgour, is now selling titles!
    • Pilgrims’ Landing is under attack by Ry’Gorr orcs! Adventurers starting there will find themselves being thrust into the fray, very quickly.
    EMPEROR ATREBE’S LABORATORY: THE FABLED CITY OF KOR-SHA
    • The zone boss Ka’El Ka’Vrish should do significantly less damage when casting Ravage.
    NEKTROPOS CASTLE
    • “The Idol of Mor’Tael” book can now be obtained within Nektropos Castle.
    BATTLEGROUNDS
    • Fixed an issue where sometimes characters could get stuck in a battleground.
    • Players who are reviving when a battleground match completes will still get credit for completing the match.

    Please Note:

    The Information above was taken from SOE website for eq2 –http://everquest2.com

    ~Chubby~


    Well as most of you may have noticed i haven’t been posting and on one of my last post i mentioned that i have been having some personal real life issues going on. Well i am still in the process of getting a divorce and have been very depressed as of lately, and haven’t wanted to write let alone play anything to write about, so i have decided to keep my sanity, that i need to do something that i love to do and that would be playing video games and  to write about them. So once again i am here to state that i am back for now, to continue on with my adventures and let the worlds know about them.

    I renewed my Eq2 subscription last night, it was inactive for the last 25 days and really didnt feel like renewing or had the money to at the time. So last night i balanced the check book and had some extra money to play with, so instead of heading the closest bar in hopes that they had cheap beer and Karaoke going on, i decided to renew Eq2….at least i can save some money this way!!

    So there i was logged into my Level 90 ShadowKnight, didnt know what i wanted to do, checked the broker nothing, i forgot i haven’t played in some time, so i continued to see what i was in need of and noticed that she was still level 62 sage. So immediatly i went to the crafting stations and began my grind to 90, i ended up going up to level 65 Sage last night, not bad for a couple hours of play time. I plan on getting back into the grind, by sometime next week i should be at level 90 sage if i keep at it, after that i plan on getting Chubby up to 90 in adventures. I know i have said this before and before again but this time i am going to git’R Done, once i have completed those 2 task i will have 2 toons that are 90 in both Trade and adventure, and can begin on working on their armor for raids, and lower shard runs.

    So you should be seeing alot more post from me since i have a little time on my hands, also check out nomadic gamers blog they have several writers including myself and talk about all sorts of MMO’s, everything from Eve, Eq2, Vangard to event he free MMO’s DDO and Wizard 101, check them out and give them a chance, i’m sure you’ll be back for more!!

    Until next time, Happy Hunting in Norrath!!

    ~Chubby~


    Well this weekend, i really didn’t get that much game time in.

    I was still running from my laptop, which the graphics are not the best, However i did get my PC back from my good friend Corliss, and he was able to get the PC working again with out adding a new hard drive, in fact it wasn’t the hard drive at all, he advised that he too was having problems with it, he then moved a few componets around and was able to get into the bio’s and basically had to rest the bio’s cache and then he had to reinstall the bio’s for my motherboard and all was well. He tested it for about a week he said, rebooting it about 30-40 times  as well as leaving it on and running a few programs then rebooting, and he said it never acted up again.

    ~ Star Trek Online  ~

    As i have written before i have been tinkering with STO for the last 2 weeks, and i can say that i absolutely love the game, i do tend to get bored with the same types of missions or similar mission, i.e..goto this sector and defend it from the “fill in the Blank” (Klingon’s, Orion’s, Gorn, ect), then once done beam down to the planet to ensure there are no more assaults taking place.

    Other than that its great, i am at Lt. Commander 8 right now, and i start these missions and just keep battling the space battles and next thing i know like 5 hours have passed, its really alot of fun and you can really submerge yourself in to the game.

    I give this game 8 out of 10 for games that i would recommend.

    ~Everquest II ~


    Not much game play in here this weekend, i logged in a few times but for some reason i really didnt feel like playing, I really love the game, but i think STO has been distracting me from my normal routine of EQ II and with the whole PC being out of Commission all i really have played was STO.

    I did happen to log into my Main “Cinderbella” say hi to a few guildies and check the broker made a whooping 2plat in the 2 weeks i was out, which is not good at all, i normally make that in about 1-2 hours of game play, this however is what is going to motivate me to get back into the swing of things and get more EQ II time in. I am going to have to make a schedule and split it from STO & EQII, M-W-F will be Eq2 & T-TH-Sat will be STO, with Sunday’s as a toss up or play both equally amount of time.

    ~Dirt 2 (X-box 360, PC) ~


    Now i did have a chance to check this game out this weekend when i was over at my buddy’s house, picking my PC up he wanted to show me the PC version and the Direct X 11 Graphics from his vid card, i have to admit i was blown away by the quality of the graphics of this game, it was like i was actually driving the car in the different environments (locations), i could not get over the fact it was like watching a movie, very realistic. My buddy told me that the multiplayer feature on PC and Xbox were interlinked, i have not confirmed this yet but if so i know i could get the xbox version and play against or team up with my buddy on his PC, which is pretty sweet if i say so myself. I will bring more on this game as i find more out about it.

    Well untill next time Happy hunting in whatever game you find yourself in!!

    ~Chubby~


     

    EQ2_000090

     

     

    GENERAL

    • Unflinching Defiance can no longer trigger when not in PVP combat.
    • Mutilation can no longer trigger when not in PVP combat.
    • Fanaticism now persists through death.

    ALTERNATE ADVANCEMENTS

    • Hail Storm should now stack when applied by two wizards.
    • Time Warp Immunity can no longer have its duration extended
    • Infusion now persists through death and can no longer hit targets that are not in combat.
    • Fiery Blast and Rhythmic Overture should now stack properly when used by two different people at the same time.

    BATTLEGROUNDS

    • Annihilate the Opposition should update correctly now.
    • The six pets obtained in the Outer Vault can no longer be summoned if not within the correct zone.
    • Players can now move more freely during pregame of the Gears of Klakanon and Smuggler’s Den matches.
    • Taking the relic into a respawn area in the Gears of Klakanon battleground will cause the relic to auto reset to the middle of the battleground.
    • In the Battlefield of Ganak, taking the flag to a respawn area will cause the flag to auto reset to its home position.
    • When a pet kills a player in a battleground the owner will get credit for the kill.
    • Fix for bug that was causing players to sometimes not get experience for completing a battleground.
    • You can no longer deploy a training dummy in a battleground.

    ITEMS

    • Balanced Ayr Stones are now Adornments of Avoidance (Superior). They grant Riposte Chance and can only be applied on Neck slot items.
    • Rare drops from the Sentinel’s Fate instances received resists.
    • The Battleground Emerald-studded Brutallic Bracelet now has Soulsteal II to match the Open PVP version.
    • Focused and Specialist’s Reprieve potions can no longer be auto-consumed.
    • Lots of Sentinel’s Fate raid weapons and shields have had updated appearances added.
    • Stats on the Di’Zok Bow of Flame, Riliss Chicken Foot, and Danak Wishbone have been adjusted to be more useful to all the classes that can use these items.
    • Changed the appearances on many brawler fists so they have a different appearance other than the standard spike bronze pot!

    QUESTS

    • In Her Majesty’s Service for the Qeynos Claymore quest in Tenebrous Tangle should now allow those over 80 to get the quest.
    • Necromantic Research – Turbulent Knots, no longer shows Tubulent Knots.

    THE SENTINEL: FINAL DESTRUCTION

    • Tartan’s Jaws of Death has had the damage drastically reduced.
    • The Sense of Urgency achievement is now 90 minutes.