Star Trek Online

Hello all,

I know its been a while since i have posted anything, my main pc took a turn for the worse and i have finally been able to restore it. So this means that i am back in the gaming community once again, also i will be reporting on FPS instead of MMO’s for a while since i have not been playing any MMO’s but have been playing a few FPS (First Person Shooters).

As you man of seen i have changed the name of the site to reflect the adventures of my main character “Chubbylilbuddy” as he takes a journey thru many different games.

Please stay tuned as we embark not only on new travels, but on heroic deeds, fantastic new locations and as always to conquer the villians of evil that await us as we begin a new chapter in our quest.


Currently i have been having a difficult time deciding on which MMO to play, i am a die-hard Everquest 2 player and can be found on the Crushbone server every night until the wee-hours of the morning. But recently i have been getting that blah feeling, i have completed all the quest with in the last expansion that basically are solo or heroic, i have not done the raid content or the group instances just yet as i just don’t like grouping with just anyone or PUGs, i do have a great guild “The Knights of Marr” behind me that gets together and works on knocking out these types of Zones, instances and group quest. We are not big enough or at least we do not have the active numbers to do the raid content that i would like to do, but they are a great bunch of people that i can call family.

But enough of the mushy things, the main thing is i have grown bored with Eq2, i do not want to cancel my subscription or stop playing eq2 as i love what SOE has done and has evolved the game over the years, i do however want to find something that i can gain as much passion for as i have with eq2 over the years. I have tossed the idea of going back to World of Warcraft, i have seen some new screenshot of the upcoming expansion and things look awesome. i originally left WoW due it it being too cartoony and felt like there were more 12-15 year olds playing, and didn’t want to deal with all the drama that was happening on the server or in the chat, plus the folks i original started playing WoW with left the game and i didn’t have the companionship of my friends or a guild to fall into the players, so i went back to Eq2. As i mentioned before that i have recently seen new pictures of the upcoming expansion of WoW and wanted to jump back in, but i am torn between all the MMO’s and the time that i will need to direct towards playing as i still want to continue playing the current MMO’s that i am associated with.

I also have an account with Star Trek Online, which i think is a well rounded game for as far as i have progressed (Lt. Commander 2), i grew up with the original series or at least the re-runs and fell in love with the movies and different spin-offs of the series. When i heard that they were making a video game, i was excited and could not wait for it to be released, to me it was one of those must have games and i have not been disappointed so far.

So this is where it brings me now, my delimia per say, what to do, do i re-enter the world of Azeroth and work my way up to my current expansion “Wraith of the Lich King” or do i just wait till the expansion comes out and then re-enter this ever changing world or do i just scrap the idea in general until i can manage the time to play all the MMO’s that i want.

I guess only i can make that decision and i need to consider the pro’s and cons of my choices, i will still find the time to enter the world of Norrath and Deep Space for any exploration and adventure, it’s just the time issue since there is one of me and 4 games, if not more that i want to continue to play…… where did i put the human replicating device……hmmmmmmmmm wonder what this button does…(click) AhhhhhhhhhhhhhhhEwwwwwwwwMmmmmmmmZzzzzzzz…………

Well until next time happy hunting in all the worlds that you may call home.



Stardate: [-28] 02990.00


Here is the information on the new update for Star Trek online Season 1.1 Update that’s been Released. Information has been taken from the STO Forums.


Season 1.1 Update – New Features FAQ

Difficulty Settings

By popular demand, we have added the ability to scale difficulty in instanced missions so that you can customize the combat challenges to your liking. The difficult you have been playing on is the default which is considered “Normal”. If you would like more of a challenge, you can adjust this via the Options screen or the Episodes tab on your mission journal.
The available settings are:

  • Normal – The default combat settings prior to this update with no injuries as a result of defeat.
  • Advanced – Increases combat difficulty and introduces injuries as a result of defeat.
  • Elite – Significantly increases combat difficulty with an increased chance of injury as a result of defeat.
  • As an added incentive to the additional risks, there is greater frequency and quality of rewards from defeating enemies on higher difficulty setting. Mission rewards are not impacted by difficulty settings.
    Things to note about difficulty settings:
  • When teamed, the Team Leader’s difficulty setting prior to entering the system determines the difficulty of the mission.
  • Difficulty settings do not apply to Fleet Actions, PVP, Social Maps, or Deepspace Encounters (or any other non-instance map)
  • We have disabled difficulty settings for Special Task Forces temporarily while we adjust the system to work with the increased difficulty of these special missions.
  • You cannot modify difficulty once you have entered a mission map. All settings must be set or modified prior to entering the mission. If you want to change the difficult of a mission you are currently on, all players must exit the mission and wait 15 minutes for the mission to cooldown before your new difficulty settings can be applied.

Injury System

In conjunction with the new Difficulty Settings, we are introducing an injury system that adds added risks to playing on higher difficulties. Depending on the type and severity of the injury sustained, you will notice a decrease in related performance until treated. Federation players will receive a mission that sends you a contact on Earth Space Dock which will explain more about injuries.

Here’s How It Works

  • If your captain, your bridge officers, or your ship is defeated, there is a chance they will receive one injury. This occurs at the time you are defeated, regardless of whether or not you respawn or are resuscitated. Injuries cause various de-buffs depending on the type and severity.
  • If you receive an injury, the severity of that injury is determined by chance, modified by the existence of any untreated injuries already on that character/ship. For example, the chance of receiving a Major or Critical injury is increased if the character/ship has an untreated injury already.
  • Injuries do not occur below level 5 on any difficulty setting and there is a maximum of 50 total injuries each character/ship can sustain at any given time.

Type of Injuries

  • Minor – The negative effect of minor injuries is small enough that it would take several minor injuries before most players would notice any difference in performance.
  • Major – These injuries feel significant, but the character/ship can continue to function with only slight performance decreases. Sustaining more than one major injury of the same type (which modifies the same stat) will begin to cause noticeable performance impacts.
  • Critical – These injuries will cause noticeable performance impacts. A character/ship may still continue on in a mission (and succeed) with more than one critical injury, but each additional critical injury will prove costly to treat and will put the character/ship below the expected potency curve.

How to Treat an Injury

  • Visit a medic/engineer in your faction’s major social hub and pay them energy credits to remove the injuries. Use an injury pack to remove the item yourself.
  • Regenerators treat personnel injuries – Components treat ship “injuries” (damage)
  • Each pack comes in 3 versions that correspond to the severity of the injury.
  • Injury packs are not available in replicators, but some packs are available stores.
  • There’s a chance of finding some types of injury packs as a reward drop.
  • Your medical/engineering staff will automatically treat each Minor Injury 30 minutes after each injury was sustained.

Important Power Updates

  • Several key powers are being updated with this release in order to address concerns and bring their functionality in line with expected design goals.

Feedback Pulse

Goal: This ability can be used to augment DPS by reflecting your opponents directed energy attacks, as well as a deterrent in PvP if currently the main target of a group.

  • Now reflects all directed energy types (beams, cannons, turrets)
  • Feedback Pulse is now an energy type, buffed and resisted similar to other damage types
  • Damage reflected by Feedback Pulse hits shields first, but does have 50% shield penetration
  • Overall reflected damage has been reduced for each version. Version 1 damage is about 60%, version 2 about 80%, and version 3 nearly 100%.
  • Countered by: Subnucleonic Beam removes buff; Projectile Weapon or Indirect Damage ignores it.

Subnucleonic Beam

Goal: This ability removes buffs and slows performance of targeted enemy. Counters abilities such as Feedback Pulse, Reverse Shield Polarity, Attack Pattern Alpha, by removing the applied buff.

  • This does not put abilities into recharge, but instead slows the recharge time for bridge officer abilities and weapons systems over its duration.
  • Removes currently applied buffs from target at activation time. Buffs can be later applied while subnucleonic beam is active.
  • Countered By: Science Team applied while SNB active removes the debuff; Photonic Officer helps to offset slow recharge

Viral Matrix

Goal: Cripples target, but target has the chance to remove debuff or continue to fight at a disadvantage.

  • This is no longer a hold, but instead takes three of a ship’s subsystems offline.
  • Shields subsystems are unaffected, but weapons, engines, and auxiliary will go offline in a random order (each time it is used) over the course of the duration. As the systems go offline in a staggered method, the target has some time to react and does not have all three systems disabled for the entire duration.
  • The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for ver 1, 2, and 3 respectively.
  • Countered By: Engineering Team now restores all subsystems; Emergency Power to (system) will restore that particular subsystem.

Commodity Missions

  • Based on feedback with Federation “Aid the Planet” missions, we’ve made changes so these exploration missions are more viable.
  • Federation players will now receive some basic information about what commodities might be useful in the nearby Star Cluster as well as a few commodities to get you started.
  • Unknown Systems within Star Cluster previously were in need of up to 5 different types of commodities, which meant that if you wanted to be prepared, you had to haul around a cargo hold’s worth of goods. We’ve reduced this to 3 types that could possibly be needed.
  • If you didn’t have the commodities needed on board, you had to exit the system and find a trader who would sell them to you. This is where most players would drop the mission. Now, you have the option to replicate the necessary commodities on the spot. Be warned that the cost of doing this is at a premium.
  • If you are looking for better prices on commodities other than your replicator or via trade ships, you can hover over a commodities tooltip to learn which system sells the commodity at the lowest price.
  • As a reward for taking the time to deliver these commodities, the planet you are aiding will now offer you a gift as an additional reward. These gifts could be anything, so open them up and see what you get!

Exchange Improvements

  • If you’ve ever used the exchange to look for an item, you’d noticed it was a bit messy. This update introduces changes to help clean the exchange up and makes some general improvements.
  • When searching for an item, results are now returned in a sorted list by either price or item name
  • Items you place on the exchange will now expire after 1 week if no buyer is found. The item will be returned to you via an attachment using in-game mail.
  • Once this update goes live – many (if not all) items on the exchange will be returned as they are long overdue to expire.
  • To aid in comparison price purchasing, you can now drag and drop an item on the search field to look for similar items

Team Mission Tracker

  • When you are teamed, your mission journal will now show you which missions your team mates are currently working on to aid in team mission planning.

Space Auto-fire Improvements

  • By popular demand (and to save your fingers) we’ve opened up the ability to set all ship weapons to auto-fire. Simply right click a weapon (notice the green outline) to toggle auto-fire. Weapons auto-fire in the order they are placed in the Weapon’s Tray. Keep in mind that having all weapons on auto-fire can lead to danger if you are frequently switching targets.

Store Inventory Changes

  • Mark (Valor, Honor, and Exploration) Stores now sell a variety of equipment and weapon damage types. You’re no longer limited to Anti-Proton damage when searching for Rear Admiral Gear.

Female TOS/Mirror Universe Costume Updates

  • Many of you who received these costumes as part of your purchase bundle were underwhelmed with what you received. While there was some miscommunication as to what was initially available, we are happy to announce that female TOS and Mirror Universe costume updates are now available to those who have them unlocked on their account.

Playable Joined Trill of the Klingon Faction

  • For those who purchased a bundle pack which offered you the ability to play as a Joined Trill, you may have been bummed that you could not create a Joined Trill that was aligned with the Klingon Faction. Well Jack promised it, and here it is. If you have Joined Trill unlocked on your account, you can now make a Joined Trill of the Klingon Faction.

Inventory Stacking Improvements

  • We’ve made a first pass at making things stack better in your inventory as well as when purchasing items in bulk. Let us know what you think!

Fleet Mail

  • Fleet Leaders can now send messages to their entire fleet at once per day

General Updates

  • Your starship will now look for a clear path and adjust heading prior to warping out so that it doesn’t warp through the center of a planet.
  • Adjusted the stuck message to remove the suggestion use /killme if stuck doesn’t work .
  • Updated the details about what changes with a “short name” rename .
  • Fixed bug that prevented players from continuing to respec once they’d pressed the “Accept” button unless they pressed the “Reset” button.
  • The in-game camera will no longer pass through ship geometry when zooming in all the way.
  • Nearly all Tribble descriptions have been updated.
  • The camera will now attempt to avoid obstacles when playing the beam out cutscene .
  • Updated French and German localized text
  • Klingon Faction players now have their own replicator menu
  • Klingon Faction players can now set ground weapons to auto-fire
  • Fixed a crash that would occur when inviting others to your Fleet
  • Fixed a crash that would occur while trying to take a screenshot in certain circumstances
  • Fixed a crash that would occur when a player attempted to enter a private queue that was full
  • Fixed a crash that would occur when dismissing or training certain bridge officers
  • Fixed a crash that would occur when attempting to mail certain item
  • Fixed a crash that would occur when inviting players from an enemy faction
  • Fixed a bug with renaming that could occur if your captain’s name was the same as any of the other officers in your crew
  • Fixed a bug where some items attached via mail could not be viewed
  • Add a LFG option for teams either at the player’s difficulty level or any difficulty level.


  • Scaling PvP rewards are now in. Players will now be rewarded for the time spend in a pvp match, making longer matches now just as viable as short ones.
  • Added the ability to request to “Join New Game” in the PvP Queue window. The join button is now a drop-down. When clicked, this displays two options: “Join New Game” or “Join Any Game”
  • Updated the look and feel for the PvP Queue
  • Personal scores in the PvP score window are now in columns to take up less space
  • The current team is now indicated with an icon in PvP
  • Personal missions are no longer shown on PvP maps, only Open Missions, so the PvP scoreboard should no longer be hidden by the mission tracker UI
  • Corrected a mistake in the Area Control reporting which was showing incorrect winning conditions
  • Adjusted the “Show Queues” drop down so it now only shows queues
  • Added a join time limit for the various queue types. This prevents players from queuing up for a pvp game and entering a map that is well into the game. Arena Maps: 2 minute time limit, Everything else: 4 minute time limit
  • Fixed a bug which prevented players from seeing their open mission while on a PvP map
  • Fixed the issue where players would spawning inside of geo in PvP area control maps
  • Fixed an issue with the second Federation base in PvP FvF Area control
  • Added defensive turrets to protect player spawn-points on PvP area control maps.
  • The map logic has been updated on PvP KvK Assault for both ground and space versions
  • Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP
  • PvP Assault Report now shows appropriate team names instead of Red and Blue.
  • Fixed an issue with the Assault Scoreboard score values


  • Restored the missing “Base Defense” (AccuracyMiss) ship stat in the status window
  • Eliminated duplicate instances of combat maneuvers, starship strategy, and starship attack vectors in the ship status window
  • Fixed bug where additional stats were sometimes being displayed on tooltips for weapons linked in chat
  • Players are now able to search Fleet Bank log activity by category
  • Removed unnecessary spacing from item and power tooltip and inspect descriptions
  • Added the pips background to the Klingon Team List and made Klingons use Klingon pips
  • Fixed issue with all trait/power descriptions displaying twice
  • Fixed bug where item stack counts were not being shown for items in the Exchange
  • Updated the Fleet Management Roster button bar
  • Updated the Friends Tab with backgrounds for rank pip icons
  • Tooltips were added to LFG icons and abbreviations
  • The “Friends” tab in the social window has been upgraded:
  • Added an “Accept Request” button
  • Changed the name of the team invite button from “Invite” to “Team Invite” for clarity
  • Moved the “Add Friend” button to the bottom right
  • Added a “Remove Friend” button
  • Now show “Decline Request” instead of “Remove Friend” if the currently selected character sent a friend request
  • Added a confirm dialog when attempting to remove a friend or decline a request
  • Improvements to the “Ignored” tab in the social window
  • Added a “Remove Ignore” button
  • Moved the “Add Ignore” button to the bottom right of the window
  • Added a remove confirm dialog when attempting to remove an ignore
  • Reorganized the buttons in the “Find Team” and “Search” tabs of the social window. Buttons that affect elements in the player list are on the left (“Tell”, “Invite”). Other buttons are on the right (“Set Status”, “LFG”, Visibility”).
  • The Skill Picker and Skill Respec “Accept” button is now disabled if no net change has actually been made. Added a 5 second cooldown on the “Reset” button to prevent server spamming
  • Implemented new UI for privacy options in the social UI. Added a privacy button which replaces the (confusing) visibility button. This opens up a menu with allowed chat members and visibility options.
  • Updated the PVP icons to denote which status you’re in – Queue, Ready, Invited or Snooze for Fed and Klingon
  • Bridge officer status windows will now display correctly while on a ground map
  • Tweaked the mouse filtering default settings to reduce enormous delay at the highest value
  • Fixed some issues with the options screen:
  • Mouse filtering option wasn’t saving properly.
  • Restore defaults wouldn’t properly reset shield FX setting.
  • Moved game-specific settings to the top of the options list.
  • Added a setting to HUD options that will allow the user to enable or disable “critical status” information on reticules. If enabled, this will show indicators when a sub-system goes down or when the entity’s life is low.
  • Rolled fleet invite, team invite, interior invites into a single invite approved list.
  • Added a check so blacklisted players cannot be invited to fleets, teams, or interiors.
  • The UI will now properly display that a free respec is no longer available.
  • If the user cannot afford a stack of items when buying in bulk, there is now UI that tells the player “You do not have enough <energy credits or merits/honor>”.
  • Fixed bug where some skills in the skillpicker would show +0% modifiers.
  • The clear button will now clear all the fields in the player search window
  • Fixed the fisheye text problem in the “Regions” filter.
  • All Buff/Debuff trays now use the new function that combines buffs, debuffs, injuries, status and DoTs into one list
  • Fixed an issue where landmark icons in sector space would go offscreen
  • Fixed a waypoint icon scaling bug
  • Fixed bug where “Expose Attack” or “Exploit Attack” was being displayed multiple times for a single power on the power’s tooltip or inspect description.
  • Added some missing powers to tooltip displays
  • The power transfer rate of your ship will now be displayed as a percentage in your status screen
  • Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts based on how many weapon slots you actually have.

Powers and Skills

  • Special Antiproton ground weapons that have a bonus proc vs. Borg can now be given to your bridge officers.
  • Fixed the Tribble of Borg buff from stacking in certain situations
  • Updated the Borg tactical Cube: They were given more beams, their cannon firing arc is increased to 90 degrees, their recharge timer has been reduced on cannons, and the recharge time on their shield neutralizer has been increased.
  • The reverse shield polarity tooltip now displays the three skills that modify the magnitude/duration. Feedback Pulse has been updated: It now works against all direct energy weapons, not just beams. Reduced reflected damage for each version (Version 1~ 60% , Version 2 ~ 80%, Version 3 ~ 100% ). Reflected damage hits the enemy shield but with 50% penetration to the hull instead of 100%.
  • Viral Matrix has been updated: Instead of a hold, Viral Matrix now takes three subsystems offline in a staggered duration. The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for versions I, II,III respectively. The subsystems affected are Weapons, Engines, and Auxiliary. The order that the subsystems go offline is determined randomly upon each use. Engineering Team will repair subsystems that are offline.
  • Subnucleonic Beam has been updated: Instead of adding a recharge to all abilities, subnucleonic beam now removes currently active buffs and slows bridge officer recharge timers. Science Team will remove subnucleonic beam
  • Photonic Officer has been updated: Photonic Officer now accelerates the recharge time of all bridge officer powers over its duration. Best case the speed of the recharge is improved by 30%, 40%, 50% for versions I, II, III respectively. Accuracy and Defense modifiers should now show up as a percentage
  • Power Level Changes: Turn rate improvement has been moved from the auxiliary power level to the engine power level. Updated Evasive Maneuvers to use the engine power level as the modifier to turn rate, instead of auxiliary. Increasing power to shields now increases shield damage resistance to any damage. The formula is shield power level divided by 500, so 100% shield power would impart 20% damage resistance.
  • Plasma Grenade now delivers more damage on impact and is comparable to other grenade attacks
  • The short hold that occasionally procs on Palm Strike and Rifle Butt no longer affects players. It will still affect enemies
  • Fixed a display icon error that would generate a white square rather than the icon for Dampening Field.
  • Increased Donotra’s Scimitar resistances
  • Battleships and Dreadnoughts now have some innate resistance to some control powers – like subsystems offline, or jam sensors or scramble sensors, and viral matrix. The resistance reduces the effective duration of such abilities when used against these targets
  • Fixed an issue in the tooltip for Nadion Inversion. The power is unchanged
  • Confuse debuffs will no longer persist after a map change to prevent griefing and NPC killing
  • Fixed a bug that would allow multiple copies of viral matrix to apply in a single attack. This issue also prevented Engineering Team from cleanly removing Viral Matrix.


  • The Big Dig map ambient audio has been updated.
  • Missing sound FX for the Undine orbital cannon explosion has been added, as well as toning down the loud blast audio from the orbiting cannon arrays.
  • The transwarp to Sol Starbase and transwarp to Qonos sound is no longer cut off by the loading screen

FX and Animation

  • Players will now see a targeting ring that indicates where a grenade is going to drop.
  • The screens of players affected by stun grenade will go from bright white to normal lighting throughout the duration of the effect.
  • The screens of players affected by smoke grenade will be occluded by smoke while they are in the smoke grenades cloud.
  • Smoke Grenade effect has been thinned out.
  • Removed the tricorder light FX to fix the issue with it not turning off.

Missions and Environments

  • Fixed the race condition that sometimes kept the Borg Tactical Cube from spawning by the gate in Infected.
  • Fixed an environment issue with the Boarding Party side-action that allowed players to get stuck in the warp core.
  • Removed some bad spawn point maps in the Federation and Klingon star clusters.
  • NPC ships fighting outside of the U.S.S. Saratoga in the “State of Q” mission are now more era appropriate.
  • Updated hostiles in Sector Space so they have no collision once they turn into Deep Space Encounters.
  • Star Cluster missions are no longer showing their logical names in the mission text.
  • Updated the “Suspect” mission reward to contain new Science console choices.
  • Commodities have become more exclusive to different social hubs, with different prices at different places.
  • Updated the On Ship Replicator to include all the commodities, albeit expensive versions of them.
  • Rator III mission is now more clear on how to progress. This should help make it less likely that the mission appears stuck or confusing.
  • Updated mission logic for the Big Dig to fix issues with stages stalling at 19/20.
  • The Cerin’s Fire mission is no longer gated.
  • The Borg geometry has been returned to “The Cure” ground.
  • Fixed a problem during the Khitomer Accord STF where players would not be able to drop shields on the power nodes, thereby halting progress.
  • Fixed a bad mission location of the War Games episode.
  • Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force fields.
  • Fixed an LOD issue with Epsilon Satellites


  • Added a new set of pylons to DSSV Science ship called “N Modified” to allow the player to straighten out the nacelles like in the C-Store Picture. This new set is available to all players and when used on other hull types will allow nacelles to be angled up.
  • All window types should now show up on C-Store Federation Ships

Characters and Costumes

  • Players can now create Fleet Uniforms from a saved costume file
  • Fixed several bugs with Cardassian textures in Alien creation
  • Fixed several bugs with Trill spots not always showing correctly
  • Updated combadges to work on more costumes
  • Anyone with a skirt can now choose to have a stockings material applied over the legs. Trill spots now go all the way down.
  • TOS Female costume has been updated:
  • Upper – Starfleet, the original series – loose neck variation
  • Lower: Skirt TOS Split
  • Feet: Boots – High TOS style
  • Head Attach Tech: Earpiece
  • Mirror Universe Female Option is now available to those who have it unlocked.
  • Upper: Terran TOS Mirror Universe tanktop
  • Badge: Mirror universe badge
  • Belt: Sash with cloth
  • Lower: Skirt Short Angled
  • Feet: Boots – Knee High
  • Head Attach Tech: Earpiece

Known Issues:

  • The “learn about commodities” mission will not complete properly if your inventory is full at the time you receive your free commodities. Make sure you have at least one space available to prevent this issue.
  • Tooltips for high end ground shields and weapons have vastly incorrect values for some attributes (while the actual items are themselves correct) and state that they are bind on pickup when they are bind one equip.

Fixes for both of the above known issues are being tested internally and will make it into the next game update.


Ok so wow what an update, i can only imagine how long this is going to take me to download, since i am on DSL, currently I’m at work so i can’t take advantage of clicking on the game client.

Good luck to all that are in playing the new features, C-Store items, and all that is Star Trek Online.

Live Long & Prosper my friends!!

~Lt. Cmdr Kuzab Darklotus~

Game Codes. Check this out guys, found the below article at Beckett’s Massive Online Gamer Website if you play STO here’s a bonus….THANK YOU BECKETT’S now please send me my new


Massive Online Gamer’s Game Code Generator

Massive Online Gamer’s members: Get your free Game Codes right here.

Star Trek Online
Added: March 23, 2010

Generate your code to get a free Star Trek Original TV series uniform! Then, log into your account at and go to You’ll be prompted to enter your Key Code. Enter the code and get set to rock-n-roll in original Star Trek gear!




Well here we are again, another weekend has come and gone just like that, i think our weekends should be longer maybe Thursday can be our new Friday and have a four day work week and a 3 day weekend. Hmmmmmm wonder who i can…….anyways on to the weekend in Review.


Friday April 17th, 2010 –

Well this night there was really no gaming to be done, i had a guys night out and went partying on the town and paid for it on Saturday.


Saturday April 18th, 2010 –


Well this day started off rough, was wondering if i was going to keep my breakfast down or not, but after say about 1pm i was starting to feel better and logged into STAR TREK ONLINE…. I really like this game, it is so much fun, killing Klingons, orions and Gorns and what ever else may attack my vessel, this day i was promoted from Lt. to Lt. Commander 1,


i was given a new ship class, it looks like the original enterprise from the original series. I played until about 2Am before calling it quits and went to bed. Oh yeah i go to to visit the new bridge on my new ship Wooot Wooot!!



Sunday April 19, 2010 –


Everquest 2, i spent a majority of the day in Eq2, my first love that has been neglected as of late, not sure why i haven’t wanted to play, or log in but i just haven’t, don’t know if its been the change in medication and diet that i am one or just the blahhhhs of the last 5-6 years within the same game, not sure i will have to ponder this in more details at a later date.



But I grinded Cinderbella to Level 86 and have finally gained faction with the pandas in Stonebrunt, they have a little island and they have tons of Quest which i think i completed tonight (All of them but 2 which i need help from guildies)

Long story short, i had a great time in both games and didn’t want to put either down for the evening but morning seems to come earlier and earlier each day.



Also i have found this really cool radio station i use winamp but they are called               “AFK Radio” check them out on Facebook

or their website


Well that’s all i have for this weekend, until next time,

Happy Hunting in Norrath!!!




Well this weekend, i really didn’t get that much game time in.

I was still running from my laptop, which the graphics are not the best, However i did get my PC back from my good friend Corliss, and he was able to get the PC working again with out adding a new hard drive, in fact it wasn’t the hard drive at all, he advised that he too was having problems with it, he then moved a few componets around and was able to get into the bio’s and basically had to rest the bio’s cache and then he had to reinstall the bio’s for my motherboard and all was well. He tested it for about a week he said, rebooting it about 30-40 times  as well as leaving it on and running a few programs then rebooting, and he said it never acted up again.

~ Star Trek Online  ~

As i have written before i have been tinkering with STO for the last 2 weeks, and i can say that i absolutely love the game, i do tend to get bored with the same types of missions or similar mission, i.e..goto this sector and defend it from the “fill in the Blank” (Klingon’s, Orion’s, Gorn, ect), then once done beam down to the planet to ensure there are no more assaults taking place.

Other than that its great, i am at Lt. Commander 8 right now, and i start these missions and just keep battling the space battles and next thing i know like 5 hours have passed, its really alot of fun and you can really submerge yourself in to the game.

I give this game 8 out of 10 for games that i would recommend.

~Everquest II ~

Not much game play in here this weekend, i logged in a few times but for some reason i really didnt feel like playing, I really love the game, but i think STO has been distracting me from my normal routine of EQ II and with the whole PC being out of Commission all i really have played was STO.

I did happen to log into my Main “Cinderbella” say hi to a few guildies and check the broker made a whooping 2plat in the 2 weeks i was out, which is not good at all, i normally make that in about 1-2 hours of game play, this however is what is going to motivate me to get back into the swing of things and get more EQ II time in. I am going to have to make a schedule and split it from STO & EQII, M-W-F will be Eq2 & T-TH-Sat will be STO, with Sunday’s as a toss up or play both equally amount of time.

~Dirt 2 (X-box 360, PC) ~

Now i did have a chance to check this game out this weekend when i was over at my buddy’s house, picking my PC up he wanted to show me the PC version and the Direct X 11 Graphics from his vid card, i have to admit i was blown away by the quality of the graphics of this game, it was like i was actually driving the car in the different environments (locations), i could not get over the fact it was like watching a movie, very realistic. My buddy told me that the multiplayer feature on PC and Xbox were interlinked, i have not confirmed this yet but if so i know i could get the xbox version and play against or team up with my buddy on his PC, which is pretty sweet if i say so myself. I will bring more on this game as i find more out about it.

Well untill next time Happy hunting in whatever game you find yourself in!!



Ok so my inner geek is coming out, I have been a long time Star Trek fan, ever since watching the original series when  i was a child. I also remember when the 1st Star Trek: The Movie came out, me and a buddy of mine went to see it at the old American Theater, which is now a parking lot. But i have been a fan of the entire sage, series that defines Star Trek.

Now it is my turn to take the helms and to boldly go where…ahhh no one everyone has gone before!!  Yes that’s right i purchased STO on Saturday and have not been able to stop playing the damn thing. I remember i had that feeling once before when i was hooked on EQ and then Eq2 and then WOW and now STO.


So far i am enjoying the game, there are some things that i do  not like but i am still learning and getting use to the controls, the game does run pretty well on my laptop, unlike Eq2 which i have placed on the back burner until my Desktop PC is fixed.

I currently have a Light Cruiser starship called the U.S.S. Pyramid, trust me i racked my brain for hours trying to figure a name out for a ship, but it came down to the generic cigarettes i smoke called Pyramids….they put a whole new meaning to cowboy

To all my family in Eq2 that reads this blog, don’t worry I’ll be back, i cant do much right now in game with this laptop so i am making the best of my time. STO runs really smooth and I’ve been wanting to play this since it launched.


So the Character creation tool is really vast on the selection that you can choose from, i mean at first is looks so basic but if you hit this button called “advanced” then you get a lot and do i mean a lot more options to chose from. I really like the idea of ST:TNG uniforms being available its awesome, i have my whole crew right now wearing them.

Well with that said, you probably can tell i am getting impatient and want to get logged in to play, last night was great for 4 hours i was in a group trying to take down the Klingons…"until we meet again my friends until we meet again!”


Star Maps


Live long and Prosper,

Captain Kuzab T. Darklotus of the U.S.S. Pyramid